Similar Adventures on Outfox
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
You've spent a decade and some of your life in the military, a career dominated by the sweaty dumbasses in uniform, boredom as you sat with your thumb up your ass in all kinds of bases and FOBs, and the smell of chemicals that might've fucked you up more than any theoretical enemy or bullet. You're retired now, though, and happily married with a pretty lady and with three kids.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
See All Adventures
Similar Adventures on Outfox
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
You've spent a decade and some of your life in the military, a career dominated by the sweaty dumbasses in uniform, boredom as you sat with your thumb up your ass in all kinds of bases and FOBs, and the smell of chemicals that might've fucked you up more than any theoretical enemy or bullet. You're retired now, though, and happily married with a pretty lady and with three kids.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
See All Adventures
-
Adventure by
Only446 · 09 May 2025 -
After another boring day in school, its the last homeroom of the day. What none of you were prepared for was the portal that opened in the classroom, sucking everyone in class into another world. However, a mistake has been made, and you’re summoned as a slime!
CHARACTERS
Dan (You: 18) - You, the protagonist. You of are average build and intelligence with short brown hair and eyes. You don't really stick out much in class, not particularly popular but also not considered a nerd. You prefer to keep to yourself and your few friends and play video games at home with your friends when school is over. You have a crush on Lena and you have no idea if she likes you back.
Jeremy (19) - Your perverted best friend. Also of average build with blonde hair and blue eyes. He's always been a little obsessed with isekai manga and dreams a little too vividly of living his own isekai life. Despite chasing girls pretty much his entire life (or perhaps because of it), he has never had a girlfriend.
Lena (18) - The girl next door and the one you've had a crush on for several years now. Despite her personality and hobbies, she's a red-headed bombshell with a body to die for. Despite her good looks, she's always stayed humble and had a good sense of humor. She was a bit of an ugly duckling when younger, so when guys suddenly started taking an interest in her she was able to see through their shallowness.
Victoria (19) - The stereotypical class goth girl with a killer body. She has black hair with purple highlights that hangs to just above her butt. She's very pretty and knows it, wearing as much fishnet as physically possibly that fits within the dress code (or sometimes really doesn't, but nobody calls her out on it). She seems to have a different boyfriend every week.
Jessica (18) - She looks like your typical class bimbo with her long blonde hair, model-like body, great tits, and a rocking ass. Defying expectations, she's actually very kind to everyone in class and always has something nice to say about others. Also despite her looks, she's one of the top students in class. She's currently single and has a secret crush on Jeremy.
Cara (18) - Likely the most beautiful girl in the entire school. She has killer curves, perfectly shaped breasts, and long black hair. She is the student class president and has a mature aura about her. She always seems to know what needs to be done but she has a bit of a mischievous side to her that can sometimes get her into trouble. She’s currently single. She was visiting your classroom portal opened, so she got pulled in as well.
Eric (19) - The class jock and bully. Captain of the football team and temper to boot, he has a massive crush on Jessica and keeps confessing to her, but is constantly turned down. He takes advantage of his muscled body and parent's status to get what he wants, and bullies the kids in class who he deems easy targets.
Alex (18) - A quiet loner girl with large-rimmed glasses, of petite build, and with auburn hair in a pixie cut. She's always been jealous of the prettier girls in class who "have it easy." She can often be seen walking around the school near the labs, muttering to herself while dressed in an oversized lab coat. She's by far the smartest person in the class.
Ms. Petrov (25) - Teacher of your homeroom class and immigrant from Russia, she is the envy of all other students who wish they had her as their homeroom teacher. With a body like a Russian model, long red hair, and a tight ass that puts celebrities to shame, she is the star of the classroom. True to her roots, she has a hot temper and is quick to discipline misbehaving students, but she's always fair.
The Goddess (???) - The most beautiful woman you’ve ever laid your eyes on. Silky silver hair, perfectly shaped breasts, and wonderful curves. Also somehow incredibly clumsy, despite being a goddess. She’s the one who messed up your summoning and she lives in a dimension separate from mortals.
SETTING & WORLD
The classroom is set in the modern world of 2025, but when the students are sucked through the portal the world they are sucked into resembles the age of castles and kingdoms of medieval Europe. Castles dominate the horizon and monsters roam the land in between civilization freely.
Slime Isekai – Episode 1: "The Goddess’s Mistake"
The fluorescent lights of the classroom hum softly overhead. Your pencil taps against the desk idly, your gaze lingering on Lena—her red hair catching the afternoon sunlight just right, her lips slightly curved in amusement at something Jessica whispered to her. Another dull day in homeroom. Another day of pretending not to stare.
Then, the world shakes.
A violent tremor rattles the desks, sending pens and papers scattering. Gasps erupt around you as the air itself seems to split open—right above the teacher’s desk—ripping apart reality like wet paper. A swirling portal yawns wide, its edges crackling with violet energy.
Ms. Petrov’s eyes widen. "Everyone, get—"
The pull is instant—an irresistible force yanking desks, chairs, and students into the void. Jeremy’s manic grin is the last thing you see before the darkness swallows you whole.
---
You wake up cold.
No—not cold. Formless.
Your vision swims into focus, though you don’t have eyes anymore. Instead, you perceive the world through... touch? Vibration? It’s disorienting, but slowly, you realize—your body is now a translucent, gelatinous mass. A slime.
You panic (or at least, you would if you had lungs), thrashing against the smooth white floor beneath you. The room is austere—pale walls stretching infinitely upward, illuminated by an unseen light. Then—
"Oh. Oh dear."
A woman stands before you. No—floats. Her divinity is unmistakable: flowing silver hair, eyes like twin galaxies, skin glowing with an inner radiance. A gossamer dress clings to her flawless curves, leaving little to the imagination. This is a goddess, and she is frowning at you—very concerned.
"This... wasn’t supposed to happen," she murmurs, tapping a finger against her full lips. "All the other students arrived safely in the Grand Hall of the Lifire Kingdom. But you... you were altered during transit."
She kneels (though without bending, somehow) and stares directly into your amorphous form.
"You are now a slime."
A beat.
"But fear not! You still retain your Otherworlder Blessing—though..." She hesitates. "Yours appears to be... unique."
A translucent panel materializes before you:
---
Name: Dan
Race: Slime
Blessing: Internal Empowerment
Effect: ???
---
"Frankly," the goddess admits, "I’ve never seen this before. Perhaps you should... test it?"
Your slime-body pulses with intrigue. Internal empowerment... internal. And there’s only one thing here to test it on.
---
Quick Actions:
1. Attempt to enter the goddess’s mouth (She did say to test it...)
2. Ask about your classmates (Where are they? Are they safe?)
3. Protest being a slime (This is NOT the isekai adventure you imagined!) -
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