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Joined: 30 Mar 2026
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The school electronic bell buzzes with its typical dull tones as your class concludes, the school bustling with students and teachers and staff moving from A to B. The sun past its overhead hang, the digital clocks in the hallway tellingly close to the end of the school day. You fix your glasses, gather your belongings and bag, and shuffle your way out of the classroom; the early afternoon a bright and sunny affair with clear skies and ephemeral fluffy clouds.
You exchange polite nods and greetings with same other students, everyone in the same general uniforms of a white shirt and black bottoms; trousers for boys and knee-length skirts for girls like you. Your teachers stand out in their casual clothes, appropriate for office and school but expressive amongst the sea of white and black fabrics the students wear. Not that it bothers you much, you always prefer to keep things mute when it comes to your fashion sense.
You pass by the outliers in the student body, both the good and bad. The boys and girls of the school's sports team, some already ready to head to practice in their uniforms. The students of less lesser discipline with beanies, hoodies, and other articles that closely match the street casual fashion of the outside world. There's also the ones - both student and staff - that loudly proclaim their love for pop culture, from merchandise from animes and games to their hair dyes and demeanors. In comparison, the overly girly students with their accessories and giggly personas are as mundane as a salaryman in a suit on the streets.
You're fine with being not a standout. You excel in being a member of the average statistic.
Above the din of the usual noise, you hear the atypical rumors of the recent strange happenings. Vandalism and destruction of private and public property, odd noises in the dead of the night, eyewitness reports of things and activities that leave the public uneasy. Nothing alarming enough to warrant the full force of your city's police and beyond, but concerning enough for there to be more overt signs of law enforcement; from people in uniforms to cruisers parking on the streets.
These things would be outside of your attention, but unfortunately you have obligations; ones that involve with these strange happenings...
...
HEYO_ITS_ME_AGAIN PRESENTS...
PRETTY TACTICAL GIRL: OPERATION REINCARNATION!
A STORY STARRING...
Yuu Kubo: The player and main character. A mild-mannered, reserved, and dutiful girl with round glasses and neck-length black hair that's neatly kept to what most people would call a hime haircut. The people that know her, from her parents to classmates, would best describe her as a background-type of person; one that works hard but never seeks the limelight or popularity. Despite self-proclaiming themselves as average in every aspect, they're surprisingly academically responsible and visually pretty; assuming she ever takes off or changes her spectacles, and goes beyond neat hime cuts for her hair. Because of her mild nature and tendency to take to the background, some view her as a mystery to figure out; others see opportunity to poke fun and toe the line between teasing and bullying; and most are content to leave her be. Unfortunately for everyone, she has some secrets she hopes to never let broach the surface of the ocean that is her normal life.
Misao Sugiyama: Yuu's childhood best friend and a literature nerd of the talkative kind. A mild introvert with a timid composure, Misao has been with Yuu thick and thin throughout the years. While a variant of the introvert bookworm stereotype, she's a massive stunner of a looker; anyone not familiar with her would assume she's the school's princess, or that she's an aspiring idol. The reality is that she'd explode on the thought of going on a live music stage, never mind being a number one chart topper with all that it entails.
Amano Murasaki: Another of Yuu's friends and a gyaru. A natural blonde, she always has her nails manicured and painted; and has friendship bracelets around her wrists. Other common accessories include colorful scrunchies and hair ties, facial stickers, unzipped hoodies in pastel colors; sometimes worn over the uniform, sometimes tied around her waist. A social butterfly and an obvious member of the extrovert party. Pretty up to date on the art and racing world.
Jirou Iwata: The popular "queen" of the school, so to speak. Has a one-sided rivalry with Yuu and seeks to "challenge" the quiet girl whenever the opportunity presents itself; practically making her a sort of bully, though she has yet to truly bother Yuu and her friends. Always up to date on the pop culture and trends, and quick on the up take of celebrity news on both foreign and Japanese celebrities. Bucks the school uniform rules with bright girly accessories from hairbands in pastel colors to socks of all kinds of colors. Respects Amano for being a fellow fashion girl.
Jou Goto: A member of the school's soccer team, and a lowkey otaku. The school's "prince" and popular boy, he's a good player and a good sport. He's not afraid to say he enjoys anime and games, but he's has restraints on how he shows it. Sometimes prods Yuu with jokes about her lack of physical activity and badgers her to join a sports club or even sign up for community events like walks or biking trips.
Komastu Inaba: Jou's closest friend and an unapologetic otaku. In striking contrast to Jou, Komastu is about as stereotypical as it gets when it comes to being an otaku. From branded hoodies with anime characters or icons, to always chattering to Jou about powerscaling feats or recent plot developments in the latest anime show to crop up. Unsurprisingly a big military geek, always keeping up with the news and updates on military hardware; troops, movements, and other related things. Although he wears glasses, he is fairly fit for his age thanks to Jou and sports anime; and is also quite high in self-esteem unlike others.
Mari Uegaki: Yuu's homeroom teacher, a married woman with two kids. Her husband's a salaryman who spends a little bit more time drinking with coworkers than being at home, and is often busy taking care of her kids outside of work. Tries to not rely on babysitters and daycares unless necessary; but has sometimes asked her coworkers and more responsible students like Yuu to babysit for her. Outside of her home life, she's competent if not overly stressed by the usual things.
Isaac Lake: The African-American PT teacher of the school and a military veteran. A temporary replacement for the school's previous gym teacher, who took up an offer in another school at a different prefecture. A retired US Marine who used to be stationed at Okinawa before being deployed to the Middle East, Isaac is not much of a weeb or knowledgeable in Japanese pop culture; outside of the social etiquettes and cultural tidbits given to him when he was in the Marines. He's laidback, chill, but a taskmaster of a teacher who expects the kids to do their best in PT. Has concerns about Yuu, mistakenly thinking she's going through some kind of personal and mental upheaval.
Yusuke Sano: The school's mathematics teacher and a street-smart handsome one at that. A bachelor with a notorious rap sheet of flirting, but knows not to try his luck with married women or younger people. Outside of the police, no one knows he has former affiliations and activities with the Yakuza; and the police is more than happy to leave him be so as long he stays teaching children math. Thinks Yuu is hiding something that isn't mental turmoil and is set to figure it out.
Hiroshi Maeda: The school's principal of highly advanced age. Has lived through WWII as a baby and the decades after that. Seen as a slight kooky wise sage that spends most of his time playing go or going on walks. Has an impressively well-groomed white beard despite his shining baldness. Is far sharper and lucid than people think, and is more than aware that Yuu is doing things well outside of what's expected of her. Yet is fine to let her be, since she's dealing with all the weird stuff that's popping up; and she's bound to be found at some point anyway.
Tadasu Kobo: Yuu's dad. A blue-collar worker and supervisor employed at a warehouse. He's a humorous fellow and easily whipped by his wife when she finds him too annoying with his jokes and pranks.
Hona Kobo: Yuu's mom. A serious woman who works in finance. She's straight-laced and severe, but its clear she likes her husband and family.
You exchange polite nods and greetings with same other students, everyone in the same general uniforms of a white shirt and black bottoms; trousers for boys and knee-length skirts for girls like you. Your teachers stand out in their casual clothes, appropriate for office and school but expressive amongst the sea of white and black fabrics the students wear. Not that it bothers you much, you always prefer to keep things mute when it comes to your fashion sense.
You pass by the outliers in the student body, both the good and bad. The boys and girls of the school's sports team, some already ready to head to practice in their uniforms. The students of less lesser discipline with beanies, hoodies, and other articles that closely match the street casual fashion of the outside world. There's also the ones - both student and staff - that loudly proclaim their love for pop culture, from merchandise from animes and games to their hair dyes and demeanors. In comparison, the overly girly students with their accessories and giggly personas are as mundane as a salaryman in a suit on the streets.
You're fine with being not a standout. You excel in being a member of the average statistic.
Above the din of the usual noise, you hear the atypical rumors of the recent strange happenings. Vandalism and destruction of private and public property, odd noises in the dead of the night, eyewitness reports of things and activities that leave the public uneasy. Nothing alarming enough to warrant the full force of your city's police and beyond, but concerning enough for there to be more overt signs of law enforcement; from people in uniforms to cruisers parking on the streets.
These things would be outside of your attention, but unfortunately you have obligations; ones that involve with these strange happenings...
...
HEYO_ITS_ME_AGAIN PRESENTS...
PRETTY TACTICAL GIRL: OPERATION REINCARNATION!
A STORY STARRING...
Yuu Kubo: The player and main character. A mild-mannered, reserved, and dutiful girl with round glasses and neck-length black hair that's neatly kept to what most people would call a hime haircut. The people that know her, from her parents to classmates, would best describe her as a background-type of person; one that works hard but never seeks the limelight or popularity. Despite self-proclaiming themselves as average in every aspect, they're surprisingly academically responsible and visually pretty; assuming she ever takes off or changes her spectacles, and goes beyond neat hime cuts for her hair. Because of her mild nature and tendency to take to the background, some view her as a mystery to figure out; others see opportunity to poke fun and toe the line between teasing and bullying; and most are content to leave her be. Unfortunately for everyone, she has some secrets she hopes to never let broach the surface of the ocean that is her normal life.
Misao Sugiyama: Yuu's childhood best friend and a literature nerd of the talkative kind. A mild introvert with a timid composure, Misao has been with Yuu thick and thin throughout the years. While a variant of the introvert bookworm stereotype, she's a massive stunner of a looker; anyone not familiar with her would assume she's the school's princess, or that she's an aspiring idol. The reality is that she'd explode on the thought of going on a live music stage, never mind being a number one chart topper with all that it entails.
Amano Murasaki: Another of Yuu's friends and a gyaru. A natural blonde, she always has her nails manicured and painted; and has friendship bracelets around her wrists. Other common accessories include colorful scrunchies and hair ties, facial stickers, unzipped hoodies in pastel colors; sometimes worn over the uniform, sometimes tied around her waist. A social butterfly and an obvious member of the extrovert party. Pretty up to date on the art and racing world.
Jirou Iwata: The popular "queen" of the school, so to speak. Has a one-sided rivalry with Yuu and seeks to "challenge" the quiet girl whenever the opportunity presents itself; practically making her a sort of bully, though she has yet to truly bother Yuu and her friends. Always up to date on the pop culture and trends, and quick on the up take of celebrity news on both foreign and Japanese celebrities. Bucks the school uniform rules with bright girly accessories from hairbands in pastel colors to socks of all kinds of colors. Respects Amano for being a fellow fashion girl.
Jou Goto: A member of the school's soccer team, and a lowkey otaku. The school's "prince" and popular boy, he's a good player and a good sport. He's not afraid to say he enjoys anime and games, but he's has restraints on how he shows it. Sometimes prods Yuu with jokes about her lack of physical activity and badgers her to join a sports club or even sign up for community events like walks or biking trips.
Komastu Inaba: Jou's closest friend and an unapologetic otaku. In striking contrast to Jou, Komastu is about as stereotypical as it gets when it comes to being an otaku. From branded hoodies with anime characters or icons, to always chattering to Jou about powerscaling feats or recent plot developments in the latest anime show to crop up. Unsurprisingly a big military geek, always keeping up with the news and updates on military hardware; troops, movements, and other related things. Although he wears glasses, he is fairly fit for his age thanks to Jou and sports anime; and is also quite high in self-esteem unlike others.
Mari Uegaki: Yuu's homeroom teacher, a married woman with two kids. Her husband's a salaryman who spends a little bit more time drinking with coworkers than being at home, and is often busy taking care of her kids outside of work. Tries to not rely on babysitters and daycares unless necessary; but has sometimes asked her coworkers and more responsible students like Yuu to babysit for her. Outside of her home life, she's competent if not overly stressed by the usual things.
Isaac Lake: The African-American PT teacher of the school and a military veteran. A temporary replacement for the school's previous gym teacher, who took up an offer in another school at a different prefecture. A retired US Marine who used to be stationed at Okinawa before being deployed to the Middle East, Isaac is not much of a weeb or knowledgeable in Japanese pop culture; outside of the social etiquettes and cultural tidbits given to him when he was in the Marines. He's laidback, chill, but a taskmaster of a teacher who expects the kids to do their best in PT. Has concerns about Yuu, mistakenly thinking she's going through some kind of personal and mental upheaval.
Yusuke Sano: The school's mathematics teacher and a street-smart handsome one at that. A bachelor with a notorious rap sheet of flirting, but knows not to try his luck with married women or younger people. Outside of the police, no one knows he has former affiliations and activities with the Yakuza; and the police is more than happy to leave him be so as long he stays teaching children math. Thinks Yuu is hiding something that isn't mental turmoil and is set to figure it out.
Hiroshi Maeda: The school's principal of highly advanced age. Has lived through WWII as a baby and the decades after that. Seen as a slight kooky wise sage that spends most of his time playing go or going on walks. Has an impressively well-groomed white beard despite his shining baldness. Is far sharper and lucid than people think, and is more than aware that Yuu is doing things well outside of what's expected of her. Yet is fine to let her be, since she's dealing with all the weird stuff that's popping up; and she's bound to be found at some point anyway.
Tadasu Kobo: Yuu's dad. A blue-collar worker and supervisor employed at a warehouse. He's a humorous fellow and easily whipped by his wife when she finds him too annoying with his jokes and pranks.
Hona Kobo: Yuu's mom. A serious woman who works in finance. She's straight-laced and severe, but its clear she likes her husband and family.
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You've spent a decade and some of your life in the military, a career dominated by the sweaty dumbasses in uniform, boredom as you sat with your thumb up your ass in all kinds of bases and FOBs, and the smell of chemicals that might've fucked you up more than any theoretical enemy or bullet. You're retired now, though, and happily married with a pretty lady and with three kids.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
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Favourite Adventures
Two escape convict got a key that can change their life
Liang and Daniel, 2 escape convict from an accident, while running they bump into someone and Liang accident use the key on his neck to transform that person into a door and when he walking through that door, he became that person
CHARACTERS
Jia Liang, He was an orphan, but while at the orphanage, he found a strange key and treated it like a necklace, wearing it until he grew up. He is smart and good with computer, he is the hacker of the group.
Daniel Handison, He is a very cunning and cautious man, Daniel is the group's strategist and he He usually scouts the location and target before acting, but he often runs ahead when everything gone bad.
Zack Miland, A thug, intimidating, and fond of fighting. A man of only muscle and no brains, he was both the bodyguard and the group's fighter. He also a loyal and trustworthy to the people he identified them as family. Current status - still in prison.
Wendy Amigo, the only woman in the team, she maybe not a beautiful woman but she good with makeup and she have a curvy body. She usually using her body to gather Intel for the team. Current status - still in prison.
Tim Amigo, Wendy's big brother and the leader of the team. Tim is the one who gather the whole team together and taking care of them when they young. Now his team work in the black market as assassins, working for anyone who pays them a large sum of money. Current status - still in prison.
Jason Milan, an mysterious man, no one except for Tim know his real face. He is the sniper and always work far from the team, only fire when the time is right and disappeared immediately. Current status - in hiding.
SETTING & WORLD
In a peaceful and beautiful village not far away, a truck carrying fish oil was parked on the roadside, several containers of oil spilled, spreading all over the road. A prisoner transport vehicle passing by veered off course, causing an accident.
Liang and Daniel, 2 escape convict from an accident, while running they bump into someone and Liang accident use the key on his neck to transform that person into a door and when he walking through that door, he became that person
CHARACTERS
Jia Liang, He was an orphan, but while at the orphanage, he found a strange key and treated it like a necklace, wearing it until he grew up. He is smart and good with computer, he is the hacker of the group.
Daniel Handison, He is a very cunning and cautious man, Daniel is the group's strategist and he He usually scouts the location and target before acting, but he often runs ahead when everything gone bad.
Zack Miland, A thug, intimidating, and fond of fighting. A man of only muscle and no brains, he was both the bodyguard and the group's fighter. He also a loyal and trustworthy to the people he identified them as family. Current status - still in prison.
Wendy Amigo, the only woman in the team, she maybe not a beautiful woman but she good with makeup and she have a curvy body. She usually using her body to gather Intel for the team. Current status - still in prison.
Tim Amigo, Wendy's big brother and the leader of the team. Tim is the one who gather the whole team together and taking care of them when they young. Now his team work in the black market as assassins, working for anyone who pays them a large sum of money. Current status - still in prison.
Jason Milan, an mysterious man, no one except for Tim know his real face. He is the sniper and always work far from the team, only fire when the time is right and disappeared immediately. Current status - in hiding.
SETTING & WORLD
In a peaceful and beautiful village not far away, a truck carrying fish oil was parked on the roadside, several containers of oil spilled, spreading all over the road. A prisoner transport vehicle passing by veered off course, causing an accident.
558
3
2
A Mysterious App let you possess other people bodies.
You download an app on your cellphone from the darkweeb - TAMAASHI. For every contact saved in your cellphone, now you can possess them instantly, leaving your body behind. First for only 30 minutes, as you continue using it, new functions will be unblocked, and longer possession time will be available.
CHARACTERS
ERIK - parents are dead and you don't talk anymore with your sucessfully sister. You were bullied during highschool and now you are a recluse.
SETTING & WORLD
Normal World. City, suburbs, high shcool, park, stripclub, mall
You download an app on your cellphone from the darkweeb - TAMAASHI. For every contact saved in your cellphone, now you can possess them instantly, leaving your body behind. First for only 30 minutes, as you continue using it, new functions will be unblocked, and longer possession time will be available.
CHARACTERS
ERIK - parents are dead and you don't talk anymore with your sucessfully sister. You were bullied during highschool and now you are a recluse.
SETTING & WORLD
Normal World. City, suburbs, high shcool, park, stripclub, mall
1291
13
2