Similar Adventures on Outfox
Have you heard about Earth crystals, gaya, and soul energy? Surely it's just people rationalizing trauma, but what happens when a young man who has recently graduated with a degree in business administration finds himself in a dire labor market provoked by a recession?
Our protagonist finds himself making the universe work, repairing the lives of middle-aged women directly from the inside. To some people, being the universe's little janitor is better than working in Enron 2.0.
Jack moved to Concordia to accomplish his dreams of making a name for himself and proving that he is worthy of being called a genius. His ambitions are put on hold when the financial market crashes momentarily. Who could have thought that a company that makes carpets couldn't get us to Mars?
After an unfortunate job interview, Jack finds himself getting rolled for a piano and dying. When he awakens in a white limbo, preparing himself to confront heaven or hell, instead, the universe itself tells him that, well, souls after death just become background noise. The universe presents an alternative; he can return to the world of the living if he restores harmony in the lives of some chosen ones. He accepts, although he has no idea what the job is about. Darkness surrounded him, and he lost consciousness.
CHARACTERS
Jack, the protagonist. A young man in his early twenties, having just graduated, was the youngest in his school and had the best grades. But being the best doesn't matter when nobody is hiring.
Concordia, the capital city. The city of dreams, so large and densely populated that it could be a state of its own. Filled with joys, sorrows, and lives that Jack needs to repair.
SETTING & WORLD
A world as mundane as our own, but where souls and esoteric forces exist.
Our protagonist finds himself making the universe work, repairing the lives of middle-aged women directly from the inside. To some people, being the universe's little janitor is better than working in Enron 2.0.
Jack moved to Concordia to accomplish his dreams of making a name for himself and proving that he is worthy of being called a genius. His ambitions are put on hold when the financial market crashes momentarily. Who could have thought that a company that makes carpets couldn't get us to Mars?
After an unfortunate job interview, Jack finds himself getting rolled for a piano and dying. When he awakens in a white limbo, preparing himself to confront heaven or hell, instead, the universe itself tells him that, well, souls after death just become background noise. The universe presents an alternative; he can return to the world of the living if he restores harmony in the lives of some chosen ones. He accepts, although he has no idea what the job is about. Darkness surrounded him, and he lost consciousness.
CHARACTERS
Jack, the protagonist. A young man in his early twenties, having just graduated, was the youngest in his school and had the best grades. But being the best doesn't matter when nobody is hiring.
Concordia, the capital city. The city of dreams, so large and densely populated that it could be a state of its own. Filled with joys, sorrows, and lives that Jack needs to repair.
SETTING & WORLD
A world as mundane as our own, but where souls and esoteric forces exist.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
See All Adventures
Similar Adventures on Outfox
Have you heard about Earth crystals, gaya, and soul energy? Surely it's just people rationalizing trauma, but what happens when a young man who has recently graduated with a degree in business administration finds himself in a dire labor market provoked by a recession?
Our protagonist finds himself making the universe work, repairing the lives of middle-aged women directly from the inside. To some people, being the universe's little janitor is better than working in Enron 2.0.
Jack moved to Concordia to accomplish his dreams of making a name for himself and proving that he is worthy of being called a genius. His ambitions are put on hold when the financial market crashes momentarily. Who could have thought that a company that makes carpets couldn't get us to Mars?
After an unfortunate job interview, Jack finds himself getting rolled for a piano and dying. When he awakens in a white limbo, preparing himself to confront heaven or hell, instead, the universe itself tells him that, well, souls after death just become background noise. The universe presents an alternative; he can return to the world of the living if he restores harmony in the lives of some chosen ones. He accepts, although he has no idea what the job is about. Darkness surrounded him, and he lost consciousness.
CHARACTERS
Jack, the protagonist. A young man in his early twenties, having just graduated, was the youngest in his school and had the best grades. But being the best doesn't matter when nobody is hiring.
Concordia, the capital city. The city of dreams, so large and densely populated that it could be a state of its own. Filled with joys, sorrows, and lives that Jack needs to repair.
SETTING & WORLD
A world as mundane as our own, but where souls and esoteric forces exist.
Our protagonist finds himself making the universe work, repairing the lives of middle-aged women directly from the inside. To some people, being the universe's little janitor is better than working in Enron 2.0.
Jack moved to Concordia to accomplish his dreams of making a name for himself and proving that he is worthy of being called a genius. His ambitions are put on hold when the financial market crashes momentarily. Who could have thought that a company that makes carpets couldn't get us to Mars?
After an unfortunate job interview, Jack finds himself getting rolled for a piano and dying. When he awakens in a white limbo, preparing himself to confront heaven or hell, instead, the universe itself tells him that, well, souls after death just become background noise. The universe presents an alternative; he can return to the world of the living if he restores harmony in the lives of some chosen ones. He accepts, although he has no idea what the job is about. Darkness surrounded him, and he lost consciousness.
CHARACTERS
Jack, the protagonist. A young man in his early twenties, having just graduated, was the youngest in his school and had the best grades. But being the best doesn't matter when nobody is hiring.
Concordia, the capital city. The city of dreams, so large and densely populated that it could be a state of its own. Filled with joys, sorrows, and lives that Jack needs to repair.
SETTING & WORLD
A world as mundane as our own, but where souls and esoteric forces exist.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
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-
Adventure by
Poto · 20 Jan 2026 -
You are a god, one of many. Your objective is to be the most adored god in the world. Possess mortals, kill or befriend other gods to accomplish your will.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
You awaken, and the world is bright and loud and hungry.
Not a hunger for food—though you instinctively know of such things—but a deeper, more fundamental craving. A desire to be known, to be loved, to be needed. You are a spark of consciousness, a formless wisp of thought and power born from the collective dreams and terrors of a species huddled around fires in a world they barely understand. You are a god. One of many.
Around you, the aether thrums with other presences. Some feel like a warm, comforting blanket, murmuring of protection and gentle rains. Others are jagged and sharp, crackling with the promise of bloodshed and victory. You hear their voices not as words, but as pure intent.
Adore me…
Fear me…
Worship me…
Feed me…
The last one resonates within you. Lust. The raw, passionate want of mortals is the sustenance upon which your nascent power grows. Without it, you will fade back into the collective unconscious. You feel a pull, a direction. The majority of the newborn spirits are streaming westward, drawn to clusters of humanity that feel like roaring bonfires of fear and ambition.
But a few, like you, hesitate. You feel a different pull. Eastward. The fires there are smaller, more scattered, but they burn with a different quality. Determination. Resilience. A stubborn will to survive.
You drift east, a silent observer. You see villages from on high, their thatched roofs like mushrooms on the earth. You see the mortals—so small, so vivid, so frail. A profound curiosity fills you. You want to touch. To speak. To be.
But you are a spirit. You pass through trees like smoke, your touch as substantial as a sunbeam. You cannot hold a tool, taste a berry, or feel the wind on skin you do not have. The frustration builds, and with it, the hunger. The need for a vessel.
Below, the eastern lands spread out. It is time to choose your first foothold in the mortal realm, your first taste of flesh and worship.
To the north, where the land meets the endless grey sea, lies a coastal village. You see their longboats pulled onto pebbled shores, their nets hung to dry. The people are lean and weathered, their eyes forever scanning the horizon. Their lust is a sharp, salty thing—born of longing for those lost to the deep, and the desperate, heated reunions when the boats return safely. The sea is bountiful but cruel. A village elder, Mael, a stern woman with hands scarred by rope and salt, leads the prayers to the uncaring waves. A young fisher, Kael, burns with ambition to sail further than any before, his body taut with strength and unspent desire. The village needs a god who can calm storms and guide their nets to plenty.
In the central lowlands, nestled where game trails converge, is a merchant village. It is a hive of barter and chatter, with people from distant places bringing copper, amber, woven cloth, and strange tales. Their lust is complex and transactional—a hunger for wealth, for rare pleasures, for the exotic touch of a stranger. It is a place of opportunity and deceit. The head merchant, Torval, a jovial man with a calculating gaze, controls the flow of goods and favors. A travelling performer, Lira, dances in the square, her movements hypnotic, collecting coins and hungry looks in equal measure. This village needs a god of luck, contracts, and safe passage—or perhaps one who revels in the chaos of commerce and desire.
To the south, where the soil is stubborn and the sun relentless, a village of farmers fights to tame the land. They are a hardy, pragmatic people, their bodies shaped by relentless labor. Their lust is a deep, earthy pulse—tied to the cycles of planting and harvest, to the solid comfort of a full belly and a warm body after a long day. Drought threatens them. Their de facto leader is Harrow, a broad-shouldered woman with a permanent frown, who organizes the irrigation efforts. A young farmer, Reyn, works from dawn till dusk, his muscles corded with strain, his heart aching for a simple, fruitful life. This village needs a god of the earth, of fertility, of the sustaining sun and the life-giving rain.
The choice is yours, young god. Where will you descend? Whose eyes will you see through first? Whose skin will you wear?
---
Quick Actions:
1. Descend upon the Coastal Village.
2. Make your way to the Merchant Village.
3. Approach the Farming Village.
4. Hesitate, and observe the mortals a while longer from above. -
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