Similar Adventures on Outfox
[Two Line Summary]
You decided to try out the latest full dive VR game. But you started off as a hidden class?
[Detailed Description]
It is the year 20XX and the latest full dive virtual reality game just dropped. It was a new MMO RPG that was praised for it's realism and diverse world. Using your headset you started the game. But you were given a choice of one of three hidden classes? Which will you choose?
CHARACTERS
[Characters]
John(You): Average 21 year old college kid who wasn't really into gaming much before this. But did play a few games here and there.
Blake: Your best friend, he never went to college and spends most of his time living at his parents house playing video games. Expert at MMO RPGs.
Sarah: Your junior in college, she doesn't really play games much either but seems to enjoy being around you.
Elizabeth: Your senior in college. Extremely good looking/smart and adored by everyone. Wouldn't ever give you the time of day.
SETTING & WORLD
[Setting & World]
Earth sometime in the future.
You decided to try out the latest full dive VR game. But you started off as a hidden class?
[Detailed Description]
It is the year 20XX and the latest full dive virtual reality game just dropped. It was a new MMO RPG that was praised for it's realism and diverse world. Using your headset you started the game. But you were given a choice of one of three hidden classes? Which will you choose?
CHARACTERS
[Characters]
John(You): Average 21 year old college kid who wasn't really into gaming much before this. But did play a few games here and there.
Blake: Your best friend, he never went to college and spends most of his time living at his parents house playing video games. Expert at MMO RPGs.
Sarah: Your junior in college, she doesn't really play games much either but seems to enjoy being around you.
Elizabeth: Your senior in college. Extremely good looking/smart and adored by everyone. Wouldn't ever give you the time of day.
SETTING & WORLD
[Setting & World]
Earth sometime in the future.
In Hemisville rumours go around about supernatural situations, your job is to reveal the truth.
Hemisville is a city like many others with it's up and downs, crime and corruption are part of the day and being a private investigator you know that better than most people.
You have resolved little less than a dozen cases and since things seem to have calmed down you're working part time at your uncle's convenience store near your home, because money is always short.
Lately rumours have been going around, things you've heard while working. People transforming into animals, people disappearing for days only to reappear without any memories of what happened to them and lastly some about people acting completely out of character one day.
One day you receive a call from Caesar, your contact in the media, asking you if you're up to investigating the disappearance of a rich girl. Of course, you say yes.
CHARACTERS
- Emilia Park: Private Investigator, she's smart and quick to connect clues. Likes to wear form fitting clothes but avoids using anything revealing, and always wears a fedora hat and a black trench coat when she is working.
- Liliane Cinder: Rich girl, she likes to go partying and is very famous for being one of the cutest streamers. She took a one month break from streaming because her psychologist ordered her to. She disappeared the night before the story begins, in the middle of her break month.
- Caesar Green: Journalist, despite his lax attitude he's very helpful and proactive. He's aware of how his name can be interpreted, he's asked his parents and it was intentional. He has a dark sense of humor.
- Hemisville: The city, the people and the mysteries that hide beneath. Things are not as simple as they appear.
SETTING & WORLD
Hemisville, a modern day city
Hemisville is a city like many others with it's up and downs, crime and corruption are part of the day and being a private investigator you know that better than most people.
You have resolved little less than a dozen cases and since things seem to have calmed down you're working part time at your uncle's convenience store near your home, because money is always short.
Lately rumours have been going around, things you've heard while working. People transforming into animals, people disappearing for days only to reappear without any memories of what happened to them and lastly some about people acting completely out of character one day.
One day you receive a call from Caesar, your contact in the media, asking you if you're up to investigating the disappearance of a rich girl. Of course, you say yes.
CHARACTERS
- Emilia Park: Private Investigator, she's smart and quick to connect clues. Likes to wear form fitting clothes but avoids using anything revealing, and always wears a fedora hat and a black trench coat when she is working.
- Liliane Cinder: Rich girl, she likes to go partying and is very famous for being one of the cutest streamers. She took a one month break from streaming because her psychologist ordered her to. She disappeared the night before the story begins, in the middle of her break month.
- Caesar Green: Journalist, despite his lax attitude he's very helpful and proactive. He's aware of how his name can be interpreted, he's asked his parents and it was intentional. He has a dark sense of humor.
- Hemisville: The city, the people and the mysteries that hide beneath. Things are not as simple as they appear.
SETTING & WORLD
Hemisville, a modern day city
[Two Line Summary]
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way. Is a bit of a perv
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes.
Luna Pech- One of the waitresses at Sally’s bar. 22, a killer body, and oddly enough, studying biology. Brains, beauty, and curves that could cause accidents.
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows, charismatic and somehow has a gorgeous and funny girlfriend too. Loves sci-fi and adventure
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way. Is a bit of a perv
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes.
Luna Pech- One of the waitresses at Sally’s bar. 22, a killer body, and oddly enough, studying biology. Brains, beauty, and curves that could cause accidents.
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows, charismatic and somehow has a gorgeous and funny girlfriend too. Loves sci-fi and adventure
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
See All Adventures
Similar Adventures on Outfox
[Two Line Summary]
You decided to try out the latest full dive VR game. But you started off as a hidden class?
[Detailed Description]
It is the year 20XX and the latest full dive virtual reality game just dropped. It was a new MMO RPG that was praised for it's realism and diverse world. Using your headset you started the game. But you were given a choice of one of three hidden classes? Which will you choose?
CHARACTERS
[Characters]
John(You): Average 21 year old college kid who wasn't really into gaming much before this. But did play a few games here and there.
Blake: Your best friend, he never went to college and spends most of his time living at his parents house playing video games. Expert at MMO RPGs.
Sarah: Your junior in college, she doesn't really play games much either but seems to enjoy being around you.
Elizabeth: Your senior in college. Extremely good looking/smart and adored by everyone. Wouldn't ever give you the time of day.
SETTING & WORLD
[Setting & World]
Earth sometime in the future.
You decided to try out the latest full dive VR game. But you started off as a hidden class?
[Detailed Description]
It is the year 20XX and the latest full dive virtual reality game just dropped. It was a new MMO RPG that was praised for it's realism and diverse world. Using your headset you started the game. But you were given a choice of one of three hidden classes? Which will you choose?
CHARACTERS
[Characters]
John(You): Average 21 year old college kid who wasn't really into gaming much before this. But did play a few games here and there.
Blake: Your best friend, he never went to college and spends most of his time living at his parents house playing video games. Expert at MMO RPGs.
Sarah: Your junior in college, she doesn't really play games much either but seems to enjoy being around you.
Elizabeth: Your senior in college. Extremely good looking/smart and adored by everyone. Wouldn't ever give you the time of day.
SETTING & WORLD
[Setting & World]
Earth sometime in the future.
In Hemisville rumours go around about supernatural situations, your job is to reveal the truth.
Hemisville is a city like many others with it's up and downs, crime and corruption are part of the day and being a private investigator you know that better than most people.
You have resolved little less than a dozen cases and since things seem to have calmed down you're working part time at your uncle's convenience store near your home, because money is always short.
Lately rumours have been going around, things you've heard while working. People transforming into animals, people disappearing for days only to reappear without any memories of what happened to them and lastly some about people acting completely out of character one day.
One day you receive a call from Caesar, your contact in the media, asking you if you're up to investigating the disappearance of a rich girl. Of course, you say yes.
CHARACTERS
- Emilia Park: Private Investigator, she's smart and quick to connect clues. Likes to wear form fitting clothes but avoids using anything revealing, and always wears a fedora hat and a black trench coat when she is working.
- Liliane Cinder: Rich girl, she likes to go partying and is very famous for being one of the cutest streamers. She took a one month break from streaming because her psychologist ordered her to. She disappeared the night before the story begins, in the middle of her break month.
- Caesar Green: Journalist, despite his lax attitude he's very helpful and proactive. He's aware of how his name can be interpreted, he's asked his parents and it was intentional. He has a dark sense of humor.
- Hemisville: The city, the people and the mysteries that hide beneath. Things are not as simple as they appear.
SETTING & WORLD
Hemisville, a modern day city
Hemisville is a city like many others with it's up and downs, crime and corruption are part of the day and being a private investigator you know that better than most people.
You have resolved little less than a dozen cases and since things seem to have calmed down you're working part time at your uncle's convenience store near your home, because money is always short.
Lately rumours have been going around, things you've heard while working. People transforming into animals, people disappearing for days only to reappear without any memories of what happened to them and lastly some about people acting completely out of character one day.
One day you receive a call from Caesar, your contact in the media, asking you if you're up to investigating the disappearance of a rich girl. Of course, you say yes.
CHARACTERS
- Emilia Park: Private Investigator, she's smart and quick to connect clues. Likes to wear form fitting clothes but avoids using anything revealing, and always wears a fedora hat and a black trench coat when she is working.
- Liliane Cinder: Rich girl, she likes to go partying and is very famous for being one of the cutest streamers. She took a one month break from streaming because her psychologist ordered her to. She disappeared the night before the story begins, in the middle of her break month.
- Caesar Green: Journalist, despite his lax attitude he's very helpful and proactive. He's aware of how his name can be interpreted, he's asked his parents and it was intentional. He has a dark sense of humor.
- Hemisville: The city, the people and the mysteries that hide beneath. Things are not as simple as they appear.
SETTING & WORLD
Hemisville, a modern day city
[Two Line Summary]
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way. Is a bit of a perv
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes.
Luna Pech- One of the waitresses at Sally’s bar. 22, a killer body, and oddly enough, studying biology. Brains, beauty, and curves that could cause accidents.
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows, charismatic and somehow has a gorgeous and funny girlfriend too. Loves sci-fi and adventure
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way. Is a bit of a perv
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes.
Luna Pech- One of the waitresses at Sally’s bar. 22, a killer body, and oddly enough, studying biology. Brains, beauty, and curves that could cause accidents.
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows, charismatic and somehow has a gorgeous and funny girlfriend too. Loves sci-fi and adventure
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
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-
Adventure by
Gilgarth · 07 Mar 2026 -
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
The last thing you remember is the cold certainty of defeat. The holy sword Aether, wielded by that child of prophecy, Seraphine, flashed toward your throat. Your dark fortress trembled around you, the culmination of half a century of rule crumbling in an instant. But in that final moment, a spell—ancient, unfamiliar, and utterly instinctual—erupted from your core. It was not a incantation you learned as an archfiend; it felt older, a primordial instinct for survival that bypassed thought. Your essence was ripped from your dying form, flung into the void, a spark seeking refuge.
Consciousness returns not with a jolt, but as a slow, creeping tide. You are drowning in sensation that is not your own. The soft weight of fabric against skin. The gentle rhythm of a heartbeat that thrums in a chest that is too small, too alive. The faint, floral scent of soap clinging to the air. You open eyes that are not yours and see the world through a filter of another’s soul.
You are looking at a map, your—no, her—slender fingers tracing a route along a parchment spread over a simple wooden table. The room is warm, lit by a cheerful fire crackling in a hearth. It’s a rustic inn, far removed from the cold, polished obsidian of your fortress. And you are a prisoner in the body of Hana, the mage.
Interesting, you think, the thought a cold, sharp shard in the warm soup of Hana’s waking mind. She seems unaware of your presence, her attention fully on the map. You feel the faint buzz of her own thoughts, a current of focused analysis laced with a familiar, prickly ambition. She is planning, calculating. It is a mindset not entirely alien to you.
A voice, light and cheerful, cuts through the quiet. "So, are we sure about the Whispering Woods? The villagers said the paths shift."
You feel Hana’s head turn, and your vision follows. Leaning against the doorframe is the heroine herself. Seraphine. But she looks younger up close, her angelic features softened by the firelight. The legendary Sword Saint is currently nibbling on an apple, her blonde hair tied back in a messy ponytail. There’s a dissonance there—the public saint and the private girl, Sera, both existing in one frame. You feel a familiar, cold hatred, but it is muted, distant. For now, you are a ghost.
"Local superstition," Hana’s voice says, and you hear it from within, feeling the vibration in her throat. It’s confident, slightly dismissive. "The ley lines are stable. It’s the most direct route to the capital." Her finger taps a point on the map. "Our priority is getting you before the Council of Lords before the imperial faction consolidates power."
From a shadowed corner of the room, another figure materializes with silent grace. Kana, Hana’s twin. Her dark eyes, so similar yet so different—where Hana’s burn with intellectual fire, Kana’s are pools of calm observation—scan the room before settling on her sister. She says nothing, but her presence is a silent testament to her role: the protector.
A clank of armor announces the fourth member of their party. Lachies, the knight, enters from the hallway, brushing snow from her pauldrons. "The stablehand says a fresh storm is coming in from the mountains. We should depart at first light if we wish to avoid it." Her tone is measured, responsible. She looks at Seraphine with a protectiveness that is almost maternal, then her gaze sweeps over Hana and Kana, a quiet guardian assessing her charges.
You, Ontos, the once-mighty Archfiend, are now an unseen spectator to this domestic scene of heroism. They have no idea that the very enemy they defeated is nestled within one of their own, listening to their plans. A slow, calculating glee stirs within your spectral form. This is better than you could have planned. From here, you can observe, learn, and wait. The corruption of this little band of heroes will be a delicious perversion of their righteousness. But patience is key. The first step is to understand your new vessel completely.
What is your first move, hidden within the shadows of Hana's mind?
Quick Actions:
1. Observe and Listen: Remain passive for now. Learn their routines, their relationships, their weaknesses.
2. Test Your Influence: Try to push a subtle suggestion into Hana's thoughts—a nudge of suspicion, a flare of pride.
3. Assess the Vessel: Focus inward. What are the limits of Hana's magical power? Can you feel the remnants of your own might somewhere within this new form? -
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