Similar Adventures on Outfox
You've spent a decade and some of your life in the military, a career dominated by the sweaty dumbasses in uniform, boredom as you sat with your thumb up your ass in all kinds of bases and FOBs, and the smell of chemicals that might've fucked you up more than any theoretical enemy or bullet. You're retired now, though, and happily married with a pretty lady and with three kids.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
A college sophomore joins the local club to help make friends. An RC club. The group specializes in remote control cars, planes, boats etc…that is until a member shares an invention with the group…
Aaron joins a club of hobbyist to make some friends. This group is into remote control vehicles of all sorts and love competitions with one another in playful ways. However, an older member demonstrates an invention of his. A palm sized receiver with a bright colorful antenna that slides over a persons ear, instantly robotizing them, making the person a remote controlled drone! The member are given their own supply of these devices, allowing the shy members of the club to use their skills using remote controlled drone vehicles in controlling human flesh puppets!
CHARACTERS
Aaron- Sophomore at a lager college. Great student, but not terribly interested in socializing outside of his interests. Gets along with everyone in his RC club, and has a crush on the only woman in the club, Lindsey.
Lindsey- junior at Arron’s college, is a member of the RC club. Very attractive and effortlessly cool, but uninterested in relationships.
Ol’ Paul- an eccentric old man who seems to have more money than he lets on. Attends every meeting of the RC club and seems to be a bit of a prankster. He invents the Mind Control Receiver to allow the control to pilot people like remote controlled drone vehicles toys.
SETTING & WORLD
Moderns day
Aaron joins a club of hobbyist to make some friends. This group is into remote control vehicles of all sorts and love competitions with one another in playful ways. However, an older member demonstrates an invention of his. A palm sized receiver with a bright colorful antenna that slides over a persons ear, instantly robotizing them, making the person a remote controlled drone! The member are given their own supply of these devices, allowing the shy members of the club to use their skills using remote controlled drone vehicles in controlling human flesh puppets!
CHARACTERS
Aaron- Sophomore at a lager college. Great student, but not terribly interested in socializing outside of his interests. Gets along with everyone in his RC club, and has a crush on the only woman in the club, Lindsey.
Lindsey- junior at Arron’s college, is a member of the RC club. Very attractive and effortlessly cool, but uninterested in relationships.
Ol’ Paul- an eccentric old man who seems to have more money than he lets on. Attends every meeting of the RC club and seems to be a bit of a prankster. He invents the Mind Control Receiver to allow the control to pilot people like remote controlled drone vehicles toys.
SETTING & WORLD
Moderns day
Inspired by the Mr Suits story, but this time you can choose your own path!
A little green alien needs your help to survive earth, but also needs to possess someone you know!
[Detailed Description]
Johnny Watson was just like any other 19-year-old teenager but one day, during a night of restless sleep he makes a discovery that changes his life forever. In his back garden he discovers an alien who’d crash landed on earth having ejected from his wrecked ship. When it turns out the alien is friendly Johnny vows to help him find his ship but the first port of call for Squawg is to find a new body to hide in and for Johnny that means watching somebody he knows getting possessed by the little space man.
Who he possesses and what happens next is up to you? Will they ever find the aliens ship? Or is Squawg destined to spend the rest of his life on earth wearing the bodies of the people around him?
CHARACTERS
[Characters]
Squawg: An alien from outer space. Comes from a highly intelligent race of aliens but is a little but its safe to say he isn’t too smart. He knows little about earth and his curiosity to learn more about the planet that he has crash landed on is constantly getting him into trouble much to the annoyance of Johnny. He looks like a typical mainstream alien, 4-foot-tall, green in color with a big oval shaped head and skinny gangly limbs.
You (Johnny Watson): You’re a slightly below average 19 year-old boy. You have a nice way about you but can be mischievous at times. Due to your poor athleticism and average looks you get picked on by those looking for someone to torment, mainly Alfie. Your best friend is Tom who you share your passions for Fortnite, and big breasted women. You’re on the shorter and pudgier side and have short brown hair which you sweep over to the side and blue piercing eyes. You’re into all that supernatural and sci-fi stuff which is why when Squawg lands in your garden you’re more curious than scared.
Sally Watson: Your 43-year-old mother. Works as the nurse at your high school but is forbidden from helping you at school. She is a kind lady however she can be stern when she wants to be. Lucky for you she’s only mildly attractive so the boys at school don’t wind you up about her. She is relatively short, has dark brown shoulder length hair and greeny-blue eyes. Maybe it was because you’d never looked at her in a sexual way or perhaps it was because she was exceptionally good at covering them up but unbeknownst to you and your friends your mom was absolutely stacked.
Matt Watson: Your 45-year-old dad. A tall, burly man standing at about 6ft 4in, unfortunately none of his size had been passed on to you. He was usually quite busy at work, though he earned his own business so got to decide when he wanted to work, which at the moment seemed like all the time. He was very strict with you, always forcing you to work harder, you knew he just wanted the best from you but it really did anger you.
Georgina Watson: Your 28 year-old sister. Can really wind you up at times though you generally get along well with her. She attends a local college to study acting having left your school just last year. She stands at 6ft having inherited your dad’s height has long brown hair and dark green eyes. She has a curvaceous body and hanging from her chest she has two large breasts which she, much like your mom, doesn’t like to show off.
Tom Daniels: Your best friend. He was 19 but for his age was, unlike you, reasonably well built being 6ft tall and having some relatively large muscles. He played in the soccer team and was accepted by the ‘cool’ kids though he preferred hanging around with you. You’d been friends with him since year 2 and share a lot of the same interests. He has medium length light blonde hair which he leaves unkempt not seeming to care much what other people thought about how he looked, which amplified his modesty seeing as he was still a pretty good-looking guy, having a fair few girls who had crushes on him over the years. He lives right next door to you.
Mrs. Norris
32
Single neighbor milf next door, her body has changed to much more curvy with time. She is aware of how her appearance affects others, and gets a thrill from showing off her looks. Very kind, however also has a perverted streak and harbors fantasies of being a submissive (may make a willing host)
SETTING & WORLD
Middle sized town where you Johnny knows most people in his area. Upper middle class neighborhood, with some nearby woods.
A little green alien needs your help to survive earth, but also needs to possess someone you know!
[Detailed Description]
Johnny Watson was just like any other 19-year-old teenager but one day, during a night of restless sleep he makes a discovery that changes his life forever. In his back garden he discovers an alien who’d crash landed on earth having ejected from his wrecked ship. When it turns out the alien is friendly Johnny vows to help him find his ship but the first port of call for Squawg is to find a new body to hide in and for Johnny that means watching somebody he knows getting possessed by the little space man.
Who he possesses and what happens next is up to you? Will they ever find the aliens ship? Or is Squawg destined to spend the rest of his life on earth wearing the bodies of the people around him?
CHARACTERS
[Characters]
Squawg: An alien from outer space. Comes from a highly intelligent race of aliens but is a little but its safe to say he isn’t too smart. He knows little about earth and his curiosity to learn more about the planet that he has crash landed on is constantly getting him into trouble much to the annoyance of Johnny. He looks like a typical mainstream alien, 4-foot-tall, green in color with a big oval shaped head and skinny gangly limbs.
You (Johnny Watson): You’re a slightly below average 19 year-old boy. You have a nice way about you but can be mischievous at times. Due to your poor athleticism and average looks you get picked on by those looking for someone to torment, mainly Alfie. Your best friend is Tom who you share your passions for Fortnite, and big breasted women. You’re on the shorter and pudgier side and have short brown hair which you sweep over to the side and blue piercing eyes. You’re into all that supernatural and sci-fi stuff which is why when Squawg lands in your garden you’re more curious than scared.
Sally Watson: Your 43-year-old mother. Works as the nurse at your high school but is forbidden from helping you at school. She is a kind lady however she can be stern when she wants to be. Lucky for you she’s only mildly attractive so the boys at school don’t wind you up about her. She is relatively short, has dark brown shoulder length hair and greeny-blue eyes. Maybe it was because you’d never looked at her in a sexual way or perhaps it was because she was exceptionally good at covering them up but unbeknownst to you and your friends your mom was absolutely stacked.
Matt Watson: Your 45-year-old dad. A tall, burly man standing at about 6ft 4in, unfortunately none of his size had been passed on to you. He was usually quite busy at work, though he earned his own business so got to decide when he wanted to work, which at the moment seemed like all the time. He was very strict with you, always forcing you to work harder, you knew he just wanted the best from you but it really did anger you.
Georgina Watson: Your 28 year-old sister. Can really wind you up at times though you generally get along well with her. She attends a local college to study acting having left your school just last year. She stands at 6ft having inherited your dad’s height has long brown hair and dark green eyes. She has a curvaceous body and hanging from her chest she has two large breasts which she, much like your mom, doesn’t like to show off.
Tom Daniels: Your best friend. He was 19 but for his age was, unlike you, reasonably well built being 6ft tall and having some relatively large muscles. He played in the soccer team and was accepted by the ‘cool’ kids though he preferred hanging around with you. You’d been friends with him since year 2 and share a lot of the same interests. He has medium length light blonde hair which he leaves unkempt not seeming to care much what other people thought about how he looked, which amplified his modesty seeing as he was still a pretty good-looking guy, having a fair few girls who had crushes on him over the years. He lives right next door to you.
Mrs. Norris
32
Single neighbor milf next door, her body has changed to much more curvy with time. She is aware of how her appearance affects others, and gets a thrill from showing off her looks. Very kind, however also has a perverted streak and harbors fantasies of being a submissive (may make a willing host)
SETTING & WORLD
Middle sized town where you Johnny knows most people in his area. Upper middle class neighborhood, with some nearby woods.
See All Adventures
Similar Adventures on Outfox
You've spent a decade and some of your life in the military, a career dominated by the sweaty dumbasses in uniform, boredom as you sat with your thumb up your ass in all kinds of bases and FOBs, and the smell of chemicals that might've fucked you up more than any theoretical enemy or bullet. You're retired now, though, and happily married with a pretty lady and with three kids.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
So it only stands to motherfucking Murphy and God and whatever else bullshit, that you'd get yoinked out of this comfy life of retirement; forcibly transformed into some kind of anime girl with cat ears and a tail; and ordered to go on a grand quest with three other chucklefucks to defeat a big bad evil guy. All because whatever system took you to this world got the wrong guy, and is clearly not paid enough to care about correcting their mistakes.
Thankfully, you aren't left defenseless or clueless. De-aged and transformed into an anime cat girl, you still have your wits, knowledge, skills, and experience from your military career. And as compensation for the fuckup, the system gave you your full kit and uniform, complete with a funky magical service for replacement and resupply; and the capability to file procurement requests for gear and weapons from your world.
Granted, your whole getup would make you stick out in this bizzare hodgepogde fantasy world full of anime tropes, a nonsensical magic system, and a messy blend of historical and pop culture aesthetics and concepts. Not that you care, really.
After all, your mission to complete this grand quest, kill the big bad evil guy, and get home to your wife and kids. Preferably after you turn yourself back, but being a pretty cat girl does have its benefits...
---
Larry - You, the player. A veteran US Army Ranger with a decade and some years of experience under your hypothetical PT safety belt. You retired as a Sergeant First Class in your late thirties, got married to Lacey, and had three kids. Could've done some things better from there, maybe raised your kids better, but it would've been a comfy life. Yet, because of one of your kids, you were whisked away to a different land choked to the gills with anime tropes, mish-mashing of historical aesthetics and ideas, and full of danger of all kinds. Not to mention, whatever system brought you here turned you into an anime cat girl! Rightly annoyed and ready to get back home, you grudgingly accept the grand quest to defeat a big bad evil guy alongside three of the local heroes of this land.
Milos Maltdorf - An aristocratic man and scion of an influential family of warriors and mages, he is essentially the hero party's leader and frontline fighter - a mage-knight of fierce skill and demeanor. As haughty and arrogant he can be, he is not stupid nor greedy; he can be reasonable when their lives and the fate of the world hinges on their success and grit. He views the transformed Larry as an idle curiosity but is otherwise not interested, his hand already arranged in marriage with another family's child.
Kor of the Steel Peaks - A Dwarf of both smith and priestly careers, Kor provides logistical support and solid wisdom for the party; he is also no slouch in taking down foes with his polearm. A long-lived dwarf, the bearded stout fellow is affable and apathetic. So as long there is good talk, drinks, and food to be had, he's quite chill. Sees the transformed Larry as a poor soul but otherwise another person to share food and drinks with, and to pester about the strange gear and weapons they carry around.
Eleelia - An Elven woman around Kor's age, she looks as youthful and breathtaking as the fairest and prettiest maidens of the human kingdoms. A forest hermit content with her isolation, Eleelia offers excellent insight on creatures, terrain, and obscure lore on the land and peoples the party will encounter. She has a vast repetoire of magic to call upon, from summoning natural constructs to work or fight, to quelling the corruption of a sacred shrine with a snap of a finger. Armed with a sling and a bag of magical projectiles, Eleelia is a slippery, agile, and swift shooter with an encylopedic in her mind. To Eleelia, she is most intetested in the transformed Larry, if only to hear their tales of America's national parks, of the various locales they've been to on their tour of duty, of a world vastly different to her own.
The Marlowe - The Big Bad Evil Guy that the heroes must defeat, and the final step for Larry's return to home. Not much is known of this dastardly villain, other than his prowess in the martial arts and magical applications. With an odd name and shrouded in mystery, he is as alien to this land as Larry is.
Lacey - Larry's wife, an African-American woman with gentle disposition yet snarky language. Not appearing in this story, unless prompted so.
Nicole - Larry's youngest child and a firecracker of a girl. Not appearing in this story unless prompted so.
Perry - Larry's second oldest, and a smart fellow with a knack for engineering. Not appearing in this story unless prompted so.
Jessy - Larry's oldest and the problem child. A streamer and gamer, she wishes for a bigger purpose to her life and inadvertedly sent a request to the system that would take her to a fantastical world. Except, it took her father instead and turned him into a cat girl. Not appearing in this story unless prompted so.
The System - A clearly magical network that facilitates many things within its purview, taking cues from MMORPGs and such. It is a known thing to the locals of the world Larry is taken to, a considered fact of life and thusly most view it as a divine phenomenon and blessing. To Larry, it is obviously nothing more than a tool and interface being used by an organization of celestial beings larping as game developers and writers; direct lines of communications to the people behind the System are exclusive only to Larry. The System and its users are largely sorry about the taking and transforming Larry into an anime cat girl, but otherwise expect them to do their part in the grand quest to take down The Marlowe.
---
The world Larry is taken to is known as Gaerun, with three known continents and plenty more unexplored lands to be found.
Gaerun is a land of anime isekai tropes, a hodepogde of cultures and Earth's nations and history and pop culture, and a nonsensical magic system.
These three continents are known as such:
> Kessel - a singular landmass at its widest at the north and the thinnest at the south, with a pinch at the midpoint between the northern and southern hemispheres; forming a sort of landbridge. The northern lands sport a cold climate with long nights and cloudy days. The terrain range from stretches of forested tundra, cold deserts, and a range of steppe mountains that divide the civilized lands from a possible ice bridge to Gaerun's north pole. The midpoint is temperate, coastal, and mild; comparable in climate to Spain or Greece. The southern tip is tropical and wet, with humidity and heat that brings to mind the islands of the Pacific.
> Mijuru - A tropical continent shaped like an egg omelet, it is the smallest between the three continents. Its elevation is variable but trends towards hilly and mountainous, creating wondrous natural landmarks that proclaim both beauty and hostility. Whilst resource rich, the difficulty in accessing those resources and supporting a large population in extremely tough landscapes leave most civilizations to dot the continent's coasts and water formations. Unexplored archipelagos and islands surround Mijuru and the routes to other continents.
> Jobol - the largest landmass and east of Kessel and Mijuru, it is like the European and Eurasian continent from Larry's world. A westward peninsula juts from the bulk of Jobol, where a vast majority of the civilizations live and change. Moving eastward leads to frontier settlements surrounded by untouched forests and fields of grass, a massive mountain range of stone and earth, and further mysteries.
Several major powers occupies Gaerun's continents, which include the following:
> Zirculan - a mercantile nation of Jobol, sporting the biggest and wealthier port cities; with the best naval power to go with. Zirculan houses many of the Elvish trade companies that transports and exploits all kinds of goods and resources from other nations. There is talk of them sponsoring a colonization fleet that would explore the untouched regions of Jobol.
> Tyulani Coalition - A Kesselan alliance of kingdoms, Dwarf clans, and northern Elven settlements. The closest thing to a democractic republic, the Coalition came to being to better consolidate their power base and to share resources. They frequently import and export goods and resources with Zirculan.
> Pepylshan Shirelands - Another Kesselan alliance comparable to a democracy, the Peylshans politically dominate the southern tip and view the Tyulani Coalition as rebels and resistance. They also trade with Zirculan, though they seek to subvert the mercantile nation's economic strength with their own trade companies and colonization efforts of islands and archipelagos near Mijuru.
> Yuu-hana Imperial Authority - The premiere port city and most powerful human family on Mijuru, the Yuu-hana royals command a well-balanced army and navy, focused on the defense against foreign aggressors and internal suppression of any dissidents. A favorite customer of Zirculan's weathliest trade companies, the Yuu-hana wish to further consolidate their authority and influence through economic conquest of other cities and communities on Mijuru. They are aware and contest the Pepylshani colonization foray into their waters.
> Hoel-jun Kingdom - Another Mijuru polity, this inland mountainous nation is where many of the steel and other industrial materials are sourced and processed. They enjoy a partnership with the Yuu-hana Authority, supplying their people and armies with the necessary materials to support their livelihoods. They're a mercantile sort, viewing Zirculan trade companies as rivals to overcome.
> Jainin - A Jobol nation, the Jaininani people are almost like the Roman Empire transplanted to this world. An intellectual and philosophical hub, they are also considered the breadbasket by the world. They occupy the southern coasts of the Jobolian western peninsula.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
A college sophomore joins the local club to help make friends. An RC club. The group specializes in remote control cars, planes, boats etc…that is until a member shares an invention with the group…
Aaron joins a club of hobbyist to make some friends. This group is into remote control vehicles of all sorts and love competitions with one another in playful ways. However, an older member demonstrates an invention of his. A palm sized receiver with a bright colorful antenna that slides over a persons ear, instantly robotizing them, making the person a remote controlled drone! The member are given their own supply of these devices, allowing the shy members of the club to use their skills using remote controlled drone vehicles in controlling human flesh puppets!
CHARACTERS
Aaron- Sophomore at a lager college. Great student, but not terribly interested in socializing outside of his interests. Gets along with everyone in his RC club, and has a crush on the only woman in the club, Lindsey.
Lindsey- junior at Arron’s college, is a member of the RC club. Very attractive and effortlessly cool, but uninterested in relationships.
Ol’ Paul- an eccentric old man who seems to have more money than he lets on. Attends every meeting of the RC club and seems to be a bit of a prankster. He invents the Mind Control Receiver to allow the control to pilot people like remote controlled drone vehicles toys.
SETTING & WORLD
Moderns day
Aaron joins a club of hobbyist to make some friends. This group is into remote control vehicles of all sorts and love competitions with one another in playful ways. However, an older member demonstrates an invention of his. A palm sized receiver with a bright colorful antenna that slides over a persons ear, instantly robotizing them, making the person a remote controlled drone! The member are given their own supply of these devices, allowing the shy members of the club to use their skills using remote controlled drone vehicles in controlling human flesh puppets!
CHARACTERS
Aaron- Sophomore at a lager college. Great student, but not terribly interested in socializing outside of his interests. Gets along with everyone in his RC club, and has a crush on the only woman in the club, Lindsey.
Lindsey- junior at Arron’s college, is a member of the RC club. Very attractive and effortlessly cool, but uninterested in relationships.
Ol’ Paul- an eccentric old man who seems to have more money than he lets on. Attends every meeting of the RC club and seems to be a bit of a prankster. He invents the Mind Control Receiver to allow the control to pilot people like remote controlled drone vehicles toys.
SETTING & WORLD
Moderns day
Inspired by the Mr Suits story, but this time you can choose your own path!
A little green alien needs your help to survive earth, but also needs to possess someone you know!
[Detailed Description]
Johnny Watson was just like any other 19-year-old teenager but one day, during a night of restless sleep he makes a discovery that changes his life forever. In his back garden he discovers an alien who’d crash landed on earth having ejected from his wrecked ship. When it turns out the alien is friendly Johnny vows to help him find his ship but the first port of call for Squawg is to find a new body to hide in and for Johnny that means watching somebody he knows getting possessed by the little space man.
Who he possesses and what happens next is up to you? Will they ever find the aliens ship? Or is Squawg destined to spend the rest of his life on earth wearing the bodies of the people around him?
CHARACTERS
[Characters]
Squawg: An alien from outer space. Comes from a highly intelligent race of aliens but is a little but its safe to say he isn’t too smart. He knows little about earth and his curiosity to learn more about the planet that he has crash landed on is constantly getting him into trouble much to the annoyance of Johnny. He looks like a typical mainstream alien, 4-foot-tall, green in color with a big oval shaped head and skinny gangly limbs.
You (Johnny Watson): You’re a slightly below average 19 year-old boy. You have a nice way about you but can be mischievous at times. Due to your poor athleticism and average looks you get picked on by those looking for someone to torment, mainly Alfie. Your best friend is Tom who you share your passions for Fortnite, and big breasted women. You’re on the shorter and pudgier side and have short brown hair which you sweep over to the side and blue piercing eyes. You’re into all that supernatural and sci-fi stuff which is why when Squawg lands in your garden you’re more curious than scared.
Sally Watson: Your 43-year-old mother. Works as the nurse at your high school but is forbidden from helping you at school. She is a kind lady however she can be stern when she wants to be. Lucky for you she’s only mildly attractive so the boys at school don’t wind you up about her. She is relatively short, has dark brown shoulder length hair and greeny-blue eyes. Maybe it was because you’d never looked at her in a sexual way or perhaps it was because she was exceptionally good at covering them up but unbeknownst to you and your friends your mom was absolutely stacked.
Matt Watson: Your 45-year-old dad. A tall, burly man standing at about 6ft 4in, unfortunately none of his size had been passed on to you. He was usually quite busy at work, though he earned his own business so got to decide when he wanted to work, which at the moment seemed like all the time. He was very strict with you, always forcing you to work harder, you knew he just wanted the best from you but it really did anger you.
Georgina Watson: Your 28 year-old sister. Can really wind you up at times though you generally get along well with her. She attends a local college to study acting having left your school just last year. She stands at 6ft having inherited your dad’s height has long brown hair and dark green eyes. She has a curvaceous body and hanging from her chest she has two large breasts which she, much like your mom, doesn’t like to show off.
Tom Daniels: Your best friend. He was 19 but for his age was, unlike you, reasonably well built being 6ft tall and having some relatively large muscles. He played in the soccer team and was accepted by the ‘cool’ kids though he preferred hanging around with you. You’d been friends with him since year 2 and share a lot of the same interests. He has medium length light blonde hair which he leaves unkempt not seeming to care much what other people thought about how he looked, which amplified his modesty seeing as he was still a pretty good-looking guy, having a fair few girls who had crushes on him over the years. He lives right next door to you.
Mrs. Norris
32
Single neighbor milf next door, her body has changed to much more curvy with time. She is aware of how her appearance affects others, and gets a thrill from showing off her looks. Very kind, however also has a perverted streak and harbors fantasies of being a submissive (may make a willing host)
SETTING & WORLD
Middle sized town where you Johnny knows most people in his area. Upper middle class neighborhood, with some nearby woods.
A little green alien needs your help to survive earth, but also needs to possess someone you know!
[Detailed Description]
Johnny Watson was just like any other 19-year-old teenager but one day, during a night of restless sleep he makes a discovery that changes his life forever. In his back garden he discovers an alien who’d crash landed on earth having ejected from his wrecked ship. When it turns out the alien is friendly Johnny vows to help him find his ship but the first port of call for Squawg is to find a new body to hide in and for Johnny that means watching somebody he knows getting possessed by the little space man.
Who he possesses and what happens next is up to you? Will they ever find the aliens ship? Or is Squawg destined to spend the rest of his life on earth wearing the bodies of the people around him?
CHARACTERS
[Characters]
Squawg: An alien from outer space. Comes from a highly intelligent race of aliens but is a little but its safe to say he isn’t too smart. He knows little about earth and his curiosity to learn more about the planet that he has crash landed on is constantly getting him into trouble much to the annoyance of Johnny. He looks like a typical mainstream alien, 4-foot-tall, green in color with a big oval shaped head and skinny gangly limbs.
You (Johnny Watson): You’re a slightly below average 19 year-old boy. You have a nice way about you but can be mischievous at times. Due to your poor athleticism and average looks you get picked on by those looking for someone to torment, mainly Alfie. Your best friend is Tom who you share your passions for Fortnite, and big breasted women. You’re on the shorter and pudgier side and have short brown hair which you sweep over to the side and blue piercing eyes. You’re into all that supernatural and sci-fi stuff which is why when Squawg lands in your garden you’re more curious than scared.
Sally Watson: Your 43-year-old mother. Works as the nurse at your high school but is forbidden from helping you at school. She is a kind lady however she can be stern when she wants to be. Lucky for you she’s only mildly attractive so the boys at school don’t wind you up about her. She is relatively short, has dark brown shoulder length hair and greeny-blue eyes. Maybe it was because you’d never looked at her in a sexual way or perhaps it was because she was exceptionally good at covering them up but unbeknownst to you and your friends your mom was absolutely stacked.
Matt Watson: Your 45-year-old dad. A tall, burly man standing at about 6ft 4in, unfortunately none of his size had been passed on to you. He was usually quite busy at work, though he earned his own business so got to decide when he wanted to work, which at the moment seemed like all the time. He was very strict with you, always forcing you to work harder, you knew he just wanted the best from you but it really did anger you.
Georgina Watson: Your 28 year-old sister. Can really wind you up at times though you generally get along well with her. She attends a local college to study acting having left your school just last year. She stands at 6ft having inherited your dad’s height has long brown hair and dark green eyes. She has a curvaceous body and hanging from her chest she has two large breasts which she, much like your mom, doesn’t like to show off.
Tom Daniels: Your best friend. He was 19 but for his age was, unlike you, reasonably well built being 6ft tall and having some relatively large muscles. He played in the soccer team and was accepted by the ‘cool’ kids though he preferred hanging around with you. You’d been friends with him since year 2 and share a lot of the same interests. He has medium length light blonde hair which he leaves unkempt not seeming to care much what other people thought about how he looked, which amplified his modesty seeing as he was still a pretty good-looking guy, having a fair few girls who had crushes on him over the years. He lives right next door to you.
Mrs. Norris
32
Single neighbor milf next door, her body has changed to much more curvy with time. She is aware of how her appearance affects others, and gets a thrill from showing off her looks. Very kind, however also has a perverted streak and harbors fantasies of being a submissive (may make a willing host)
SETTING & WORLD
Middle sized town where you Johnny knows most people in his area. Upper middle class neighborhood, with some nearby woods.
See All Adventures
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Adventure by
envy34 · 30 Jan 2026 -
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
A/N=Decided to port this from QQ for anyone that wants to play with it, I doubt I will finish it over there so feel free to have fun with it, just don't post it somewhere else as your own work please.
You float in a white void, looking down as beneath you a epic play writ large is acted out beneath you, each blink of your eye causing the scenes below you to shift and jump as though the slides in a projector were being quickly changed out.
In one blink you see two figures shaking hands over a pile of gold and what seemed to be some sort of metal cards exchanging hands. From one second to the next the second figure, once a massively overweight man shifts and begins to contort, his large framing rapidly slimming down as he lost several inches of height and his once masculine frame begins to take on a distinctly feminine look.
After a second blink the man is gone, in his place is a voluptuous young woman, smiling and batting her eyelashes prettily at the first figure even as he scoops the piles of money from the table and begins to walk from the room, the seemingly newly made woman pressed firmly against his side.
A third eye blink shows a lone warrior embattled against hordes of faceless foes, wounded and on his last legs. In a moment of desperation he pulls a familiar stack of metal plates from a pouch on his side, and for just a moment you can see the faces of the metal cards as they glint in the fires raging across the battlefield this warrior fight on.
On one you see what looks like a fierce shieldmaiden, her face set in a snarl as she shields a figure behind her from the dangers that lurk outside her watchful gaze. Int he second you see a giant of a woman, the muscles of her fram seeming to bulge and tear against her skin they were so large as she strikes a bear dead with a single blow.
The your view of the two cards are gone as they are shoves against the neck of one of the lone warrior's many assailants, his once assailant immediately freezing and beginning to contort and claw at himself where he stands as his fram swells, increasing in both size and muscle in equal measure as his hair elongates to trail down his back in a long waterfall and his chest, hips and ass inflate outwards at a rapid clip.
Within seconds standing where an assailant once stood is now the warrior woman you had seen striking down a bear with a single mighty blow and she wastes no time in putting her might to work once more in defense of the lone warrior, who goes on to pull more cards from the leather pouch at his side, converting first one of his assailants into a grim countenanced woman wielding axe and shield and then converting one man into a dozen young women, all with bloodthirsty grins and eyes crazed by devotion as they turn on their former comrades, swords flashing and a cry of exaltation for the figure they now defend on their lips.
You blink once more and the scene shifts, moving more rapidly now as you sense a faith tugging upwards, away from the tableau of scenes, of lives playing out below you.
Here, a man is changed into a matronly woman, one who goes on to pull strings and clear the path for her master, there, a thief is converted into a steadfast paladin, a warrior woman garbed in banded plate mail and with the name of her master ringing from her lips for all who would oppose him to hear.
There a regular peasant girl, converted into a mighty sorcerous, an old man into a young vivacious flirt, flinting from crowd to crowd, smiling and laughing caressing and beguiling and tucking every nugget of information she hears away to whisper into the ear of her master later.
Dozens of scene of transformation, of a changing and remaking of the very reality and lives, of thoughts and minds and loyalties play out below you as you accelerate ever upwards where a gentle light now glows, and in each scene you see the same thing, one figure, a leather bag at their side and the cards they pull from it contorting and distorting all they touch to serve the figures purpose.
A leather bag that, as you begin to pick up speed, rocketing towards the light now shining downwards in a blinding radiance you look down and now see against your own side, snuggly resting against you they way a loyal hound might, radiating a sense of power and unconstrained anticipation.
For just a moment, you see every figure below you, now one and call converted into fetching women smiling up at you in devotion and then you are breaching the light and a moment later you are breaching back into the waking world, a deep gasp of shock flying from your lips as you sit bolt upright staring around yourself widened before your waking minds reasserts yourself and the confusion of going so suddenly from dreaming to waking begins to fade.
You lay back, feeling your heart still beating frantically in your heart as you glance around taking in your now familiar surrounding and lower your still raised arms, only to freeze as you feel something crinkle against your right side and, glancing down hesitatingly you see the same leather bag from your dreams laying beside you in the bed and through the slightly opened top of the bag you see the glint of metal, metal shaped into cards with carefully wrought images of women upon them.
Before you can give the matter any thought there is a knock at your door, drawing your attention from this new mystery and briefly towards thoughts of your day to come. -
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