Similar Adventures on Outfox
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
See All Adventures
Similar Adventures on Outfox
The main character is taken to a hospital after a car accident where he is treated with nanobots.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
CHARACTERS
Evan Roberts, a 23-year-old man living in a rented apartment far from his parents
Evan was returning home from the store when he noticed a car rushing towards an old lady crossing the street. Evan was always kind and helped people, without thinking he ran towards the pedestrian and pushed the old woman away, but he himself was hit by a sedan at full speed. Evan was taken to the hospital with a fractured skull and several broken bones throughout his body. Doctors decided to use an experimental treatment on him – using nanobots. Nanobots fed on the beneficial substances from the host's body, multiplied and quickly increased the regeneration process. A couple of days later, Evan was discharged with the warning that he had undergone an experimental treatment and that he now needed to eat more to support the nanobots. Returning home, Evan remembered that he had not brought the groceries home and had not bought anything on the way. He decided to order pizza, but when he remembered the doctors’ words, he decided to buy 5 pieces at once. Half an hour later, they brought him a pizza and the courier was surprised that one person needed so much pizza. Evan ate them in two days and on the third day he felt very nauseous. At first he thought it was from the pizza, but no pills helped.He wrote to the doctor, who gave him a contact number, about nausea, and he sent a nurse to Evan.A couple of hours later, Evan heard a knock on the door. Opening the door, he saw in front of him a pretty blonde in a beige coat, about 25-30 years old. She smiled sweetly at him, shook his hand, and introduced herself as Alice Black. Evan led her into the living room and poured her some tea. Alice asked how often I experienced nausea, what I'd eaten, and how much. Evan said he ate 5 pizzas in two days and that he felt nauseous around the clock. Alice suggested that suddenly eating such a large amount of food probably caused an overabundance of nanobots.Evan listened to her well, but suddenly he clutched his stomach and vomited black liquid all over Alice. But suddenly the black liquid came to life and entered her mouth and nostrils. She started having convulsions and Evan grabbed his head in pain and began to receive some new memories. After a couple of seconds, Evan realized that he had replicated his personality into Alice's body (he realized this thanks to her mind), he was examining Alice's body, and Alice's body was examining him, it was very strange but at the same time It's interesting, apparently Alice's personality was very smart, because now Evan knew a lot about nanobots and various medical and scientific things.
[Two Line Summary]
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
Alien stingrays attach themselves to humans to…take a vacation?
[Detailed Description]
Alien possession is as common as ride sharing! And humans voluntarily offer their own bodies to be controlled
CHARACTERS
Alien Parasites- have been a part of human culture for years and are commonplace now. Seeing a host nude with one in their back is no stranger than seeing a dog in a sweater. It might make you stare but not enough to draw attention
Share rider- willing human hosts who allow the aliens to possess their bodies for multiple reasons. Some need extra money, some like the mental vacation of having others make decisions, others like to be used as living sex toys
SETTING & WORLD
Modern setting where aliens controlling hosts is common,
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
See All Adventures
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Adventure by
hello_surveyor · 31 Mar 2026 -
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
The evening air in your study feels heavier than usual, thick with the scent of old leather and the faint odor of medicinal salves you’ve needed more of lately. The oak-paneled walls, lined with photos of your violent youth and shelves of leather-bound books, seem to lean in closer, as if waiting for your decision. Your gnarled fingers, once capable of crushing windpipes with ease, now tremble slightly as you press the intercom button on your desk.
“Robby. Get in here.”
Within moments, the door opens without a creak. Robaldo “Parakeet” Lo Vecchio steps inside, impeccably dressed in a dark suit that somehow suits his spry, aged frame. His eyes, still sharp as ever, scan your face with concern. “You called, boss?”
You nod slowly, the motion aching in your neck. “Yeah. It’s time. Let’s... do this.”
Robaldo’s expression tightens, a flicker of reluctance in his gaze, but he inclines his head. “As you wish. Everything is prepared downstairs.”
He offers you his arm, and though pride bristles at the need for assistance, you accept. The walk to the basement feels like a funeral march, each step echoing in the silent halls of your estate. Maids and estate staff pass by, their faces and bodies solemn as if this would be the last time they see their employer. The stairs are a trial, your knees protesting every descent. At the bottom, the air cools, carrying the scent of damp stone and something else—herbs, maybe, or incense.
The basement has been transformed, seemingly taken straight from a B-move plot about supernatural buffoonery. Scentless store-bought candles flicker in a wide circle - thankfully not a Satanic circle or a misunderstood Star of David, but some kind of geometric pattern with strange symbols and shapes - on the stone floor, casting dancing shadows against the walls. At the center lies Grace Mercer Lily, bound to a simple plastic chair. She’s awake, her eyes wide with fear, tears streaking her cheeks. She struggles against her ropes, a muffled cry escaping the gag in her mouth. She looks so young and pretty, so fragile like a baby bird—nothing like the hardened souls rife with muscles and scars you’re used to dealing with.
Robaldo guides you to a second chair placed opposite her, within the circle. “Remember, Maurice,” he says softly, his voice grave. “Once this begins, there’s no turning back. Your body will be... sacrificed. You’ll become her, and... she'll become you.”
You sink into the chair, your bones creaking. You meet Grace’s terrified gaze. For a moment, doubt gnaws at you—is this really the only way? You've killed, yes, but this would be paramount to a subsuming someone's soul, their identity. A disturbing fusion that'll leave you intact but effectively a death kneel for the girl who is Grace Mercer Lily. But then you remember the slow decay of your body, the whispering among your capos, the certainty that your legacy will crumble the moment you’re gone.
You close your eyes. “Do it.”
Robaldo begins to chant in low, guttural tones, words you don’t recognize. The candle flames flare higher, though there’s no draft. The air hums with an unnatural energy. Pain lances through your chest—sharp, breathtaking. You feel your heart stutter, then still. Darkness swallows you.
And then... light.
Sensation floods back, but it’s all wrong. Your body feels small, constrained. Ropes bite into your wrists, your arms. You feel weak, your muscles not what you remember. But, you feel heathy, spry, like you could cartwheel and jump into a roll without breaking a bone or popping a joint. Your vision clears, and you’re staring across the circle at your own body—slumped in the chair, head lolled to the side, eyes vacant.
Dead. Like so many people you've whacked in your youth.
Panic surges, but it’s not entirely your own. Another consciousness brushes against yours—Grace’s fear, her confusion, her memories of sunlight and flowers. You feel her terror like a physical thing, a scream trapped behind your lips.
Then, slowly, the foreign thoughts begin to settle and mix; like freshly made sugar water settling down. Her memories unfurl in your mind: her father’s laugh, the scent of roses, the soft soil of her garden. Her personality is a gentle, warm presence, clashing violently with your own hardened edges. It is a confusing and disorientating mess, like two continents converging into one spot on the Earth. You feel like you want to cry into your father's shoulder, to fiercely wiggle out of the restraints and break the neck of the funny wiseguy that did the ropes, to do a thousand and more things that contradict but not conflict with each other.
You—both of you—are now one. Grace Mercer Lily’s body, Maurice Pitera’s mind, resulting in something new as the two halves struggle to reconcile as they merge.
Robaldo steps forward, his face pale but resolved. He kneels, carefully untying the ropes. “Maurice?” he asks, his voice tentative. “Are you... in there?”
You try to speak, but Grace’s voice comes out—high, trembling. “Robby... I... we...”
What do you do?
(Grace’s instincts are flooding in—fear, confusion, a desperate wish to go home. Maurice’s instincts are there too—command, control, the urge to assert dominance.)
Quick Actions:
1. Command Robaldo to get you out of here and explain what’s next. (Assert Maurice’s control.)
2. Break down sobbing, overwhelmed by Grace’s fear and Maurice’s disorientation. (Succumb to the merge.)
3. Ask Robaldo to remove the gag first, trying to balance both personas.
4. Attempt to stand, testing your new body’s limits and strength. -
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