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You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
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Favourite Adventures
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
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In a Fantasy World, our young adventure find a book that let him assume stored identities, changing his life and destiny forever.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
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