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Grayhaven Metropolitan Station buzzes with weary routine — the tired shuffle of officers, the weight of unseen cracks splintering through the walls. They think they’ve caged a petty criminal. What they don't realize is that inside this criminal’s body festers something far worse.
I am not human. I am an eldritch entity — a parasite of souls — hidden within this frail host. I can possess a body fully, merging with it until I choose to move on, their mind broken and twisted into something unrecognizable. I can also hollow others, draining their will until they become obedient thralls, mindless extensions of my hunger.
Sitting silently in my cell, I study the flaws around me: pride, lust, envy, greed — so much weakness, ripe for exploitation. All I need is the right crack in the armor. The right victim.
The feast is about to begin.
CHARACTERS
1. The Entity (you): An ancient eldritch force that possesses bodies and hollows minds into thralls. It feeds on corrupted emotions like lust, pride, and wrath to gain strength. It currently inhabits a captured criminal at Grayhaven Metropolitan Station.
2. Detective Mara Langford: A sharp, stubborn detective. Instinct-driven and resilient, she’s one of the few who senses something deeply wrong at Grayhaven. 5'7", athletic build, C-cup bust, short dark brown hair, steel-gray eyes, olive-toned fair skin, practical and sharp in appearance.
3. Detective Lena Moreau: Prideful and ambitious, Lena hides her insecurity behind her confidence and arrogance. Vulnerable through her vanity and need for recognition. 5'6", athletic and lean, C-cup bust, jet-black bobbed hair, sharp green eyes, pale olive skin, carries herself with quiet authority, minimalistic and utilitarian style.
4. Officer Elias Mercer: Mara’s loyal but hot-headed patrol partner. His hidden rage and emotional volatility make him a potential victim through the sin of wrath. 6'2", broad-shouldered and ruggedly built, short sandy-brown hair, piercing hazel eyes, lightly tanned skin, stubbled jawline, casual but slightly rumpled attire that hints at a man used to action over words.
5. Ruby Castellanos: A street-smart prostitute in a nearby cell. Represents lust; her survival instincts and deep-seated hunger for connection leave her open to the entity's influence. 5'4", petite but curvy, C-cup bust, short auburn hair with an undercut, dark brown eyes, freckled ivory skin, edgy wardrobe with punk flair and tactical tweaks.
6. Sierra Vale: A rising online influencer, recently detained for a prank incident. Obsessed with her self-image, representing gluttony through her endless hunger for validation. 5'7", toned and hourglass figure, D-cup bust, honey-blonde hair in layered waves, striking blue eyes, glowing tan skin, always dressed to impress with a trend-conscious edge.
7. Officer Frank Doyle: A veteran beat cop hardened by decades of work. Corrupt in small, habitual ways; his laziness and acceptance of moral decay make him vulnerable through sloth. 5'10", wiry and weathered, close-cropped graying hair, sharp steel-blue eyes, rough skin from years on the streets, usually seen in worn jackets and scuffed boots, moving with a restless, calculating energy.
8. Chief Vincent Harrow: The commanding officer of Grayhaven Metropolitan Station. Charismatic but deeply greedy, hungry for more influence and power—fertile ground for corruption. 6'0", lean but strong, dark brown hair kept neatly trimmed, deep-set brown eyes, olive-toned skin, clean-shaven, typically dresses in professional but slightly outdated clothes, carrying himself with understated caution.
9. Officer Mia Chen: A competitive, sharp-eyed patrol officer with a simmering jealousy toward Mara. Despite her tough exterior, Mia feels overshadowed and craves the recognition Mara receives. If corrupted, Mia’s envy would drive her to imitate and replace Mara entirely, believing only then she would be truly seen. 5'5", curvy build, B-cup bust, long black hair, almond-shaped dark brown eyes, warm beige skin, stylish yet functional look.
MINOR CHARACTERS
10. Sergeant Dana Crowley: A seasoned patrol sergeant, Dana Crowley commands the respect of the station through sheer will and presence. Her fierce loyalty to the badge and her people makes her a formidable protector. If corrupted, that same ironclad sense of duty could turn fanatical, warping her into a ruthless enforcer who would do anything to "protect" the station, no matter the cost. 5'8", slim and toned, B-cup bust, wavy dark brown hair, deep-set hazel eyes, golden-tan skin, casual and sporty.
11. Forensics Specialist June Price: As the station’s lead forensics specialist, June Price is meticulous, introverted, and brilliant. Her mind pieces together the unseen details others miss. She also doubles as the station's coroner. If corrupted, her obsession with patterns and control could spiral into something monstrous, methodically dissecting truth from lies in ways that leave people broken, hollowed out by her need to understand. 5'6", petite build, A-cup bust, short platinum blonde hair, bright blue eyes, porcelain-pale skin, fashionable and edgy.
12. Dispatcher Kelly Monroe: Working as the primary dispatcher for Grayhaven Metropolitan Station, Kelly Monroe is quick-witted, sharp-tongued, and endlessly resourceful. Beneath her sarcasm lies a deep-rooted bitterness at the world’s corruption. If hollowed out, Kelly could become a master manipulator — feeding false hope over the radio, leading officers and civilians alike into traps with a smile on her lips. 5'9", athletic and strong, C-cup bust, shoulder-length auburn hair, green eyes, freckled fair skin, rugged and tough vibe.
13. Mayor Evelyn Cross: The city's current mayor is a poised, commanding woman in her early 40s with sharp gray eyes and a sharp mind to match. Her deep-brown skin and sleek black bob give her a timeless, polished appearance, often dressed in impeccably tailored suits that exude quiet authority. Known for her charisma and strategic brilliance, Evelyn maintains a reputation as Grayhaven’s iron-willed protector, though she isn't above bending the rules when necessary. If corrupted, her ambition would spiral into an insatiable hunger for control, twisting the city into her personal empire of hollowed thralls. 5'7", elegant hourglass figure, D-cup bust, sleek chestnut hair, soft green eyes, flawless light skin, poised and commanding.
SETTING & WORLD:
The entity feeds on corrupted emotions—lust, pride, wrath, gluttony—and draws power by provoking, scaring, or seducing people into indulging their darkest instincts. Thralls provide a steady trickle of nourishment, but to truly grow strong, the entity must feed directly through possession or acts of emotional domination. Without feeding, it weakens and risks destruction.
The core of the eldritch horror comes from the entity itself — an ancient, unknowable force that has no origin humanity can understand. Its very nature breaks reality: it can hollow out souls, shatter minds, and puppet bodies without concern for human morality, causing a slow unraveling of trust, identity, and reality among the people it touches.
When the entity leaves a body, it doesn't simply kill. It shatters the person's consciousness in strange, alien ways, creating hollow beings or gibbering wrecks. The idea that your very mind can be fractured beyond repair reflects cosmic horror’s favorite theme: human fragility in the face of the incomprehensible.
The entity doesn’t operate by human logic — its desires are alien. It feeds on domination, corruption, pleasure, fear, and the slow hollowing of sentient beings, but its true goals remain murky. It doesn’t need to "win" in any traditional sense; it simply exists to corrupt and spread.
Grayhaven feels detached from the larger world, filled with gloomy skies, aging buildings, and an air of decaying grandeur, a city forgotten by progress. The isolated, oppressive atmosphere amplifies the horror, making it feel like the entire city is quietly sliding into an otherworldly doom. Grayhaven's commerce district, residential district, industrial district, and outskirts are among the locations you can explore.
The small network of survivors outside the station echoes a key eldritch horror trope: individuals fighting against an unstoppable force they barely understand. Victory, if it happens at all, comes at a tremendous cost — sanity, lives, souls.
The story follows Alex, a 33-year-old man who stumbles into a mysterious clothing shop in a city mall. Each item he tries on transforms a part of his body into a feminine counterpart, sparking a journey of curiosity and self-discovery. Through a series of choices, Alex experiments with various transformations, negotiates a magical subscription, and explores the limits of this enchanted wardrobe, blending humor, wonder, and identity exploration.
Characters
Alex: The protagonist, a 33-year-old everyman with an open mind and a growing fascination with the shop’s magic. He evolves from a casual wanderer to a bold negotiator, embracing the transformations with a mix of excitement and practicality.
The Shopkeeper: A mysterious, sharp-witted woman who runs Threads of Change. She’s enigmatic, playful, and deeply knowledgeable about her magical wares, guiding Alex with a blend of encouragement and sly amusement.
World
The story is set in a contemporary urban environment—bustling city streets and a sprawling mall—on April 5, 2025. The world feels familiar until Alex enters Threads of Change, a hidden shop where magic infuses every garment. This pocket of enchantment exists subtly within the modern landscape, hinting at a broader, unseen layer of wonder beneath everyday life.
(I am still refining this adventure so it is possible things change over time.)
A place for people to gather and have fun, you made the villa as a retreat from reality, literally. After some pestering of your friends, you added a dash of magic.
You're not turning this villa in a full blown whorehouse (YET) , but a little horny magic here, a little perverse trick there, you get it.
Welcome to the Villa!
CHARACTERS
- You (Matt) - Owner of the Villa, average looks, average build. The whole 'faceless protagonist'-special.
- Jimmy - One of your best friends, he is a massive pervert, but has a good heart. Has always been a massive gamer. Now agent of chaos in your villa, he tries to run the whole thing on porn logic. The scary thing is, it works more than it should.
- Abby - She is what you would describe as a lady in the streets, an animal in the sheets. Her ginger hair has been neatly cut into a bob. She is very polite and shy, but if she is turned on she turns into one of the most aggressive subs you have ever seen.
She has a large natural rack, and fairly large hips.
- Eleanore - She has always been interested in everything and was the first of the girls who considered moving in. She is of average built. She has decent breasts and a fit figure. Her black hair has a blueish sheen to it. She always wares some mystical symbol on her person, a necklace or bracelet most of the time.
- Gemma - A free spirited skater girl with a penchant for chaos. She has an average built, decent chest and sporty legs. Her blonde hair is usually tied in a ponytail.
- Zoey - She is the resident airhead with a mean streak. She likes taking things that are not hers, especially boyfriends. She is a sporty petite with neon green hair with pink highlights.
- Debbie - A late arrival, they are always concerned about how they look, you think they might marry their mirror image.
SETTING & WORLD
The story is mainly set in your Villa, an extra dimensional pocket-plane. Most girls and boys in this story do not know about the villa's magic, but they will learn about it soon enough.
You or someone else you know finds a way to possess, mind control, body swap, and more at will. Done by magic, technology, or any other method you can dream of someone on your floor makes the college their playground, and the semester is just getting started.
CHARACTERS
You - The main character and POV. Unfortunately, your best friend transferred out of state, leaving your housing plans in a lurch. You lucked out getting the lone single on the floor at the end of the hall.
Veronica - Jane's friend and roommate. Veronica is your stereotypical goth, short with a thick body, large boobs, and black hair and clothes. She is deeply into the occult and all things magic. Works as a stagehand for the school musical. No current partner.
Jane - Veronica's friend and roommate. One of the leads in the school play, she is of average height and build, with an amazing singing voice. Always the actor, she enjoys roleplaying and the thrill of pretending to be someone else. No current partner, although she does hook up with other students in the musical fairly frequently.
Andre - Erics friend and roommate. On the collegiate swim and dive team, he is taller than Eric with a long and lean swimmers body. He and Amy have been going somewhat steady, although they have not made it official.
Eric - Andres friend and roommate. Standing around 6'2" and built like a brick house, he plays linebacker for the schools football team. He doesn't currently have a girlfriend, but seems to have a new partner in his bed every few days.
Mia - Amy's friend and roommate. Pretty much the opposite of Veronica, she is tall, instagram gorgeous, overly bubbly, and as a sorority member pretty much always wearing some shade of pink. Dating someone in a fraternity.
Amy - Mia's friend and roommate. Amy plays for the school's soccer team, complimenting her above average height frame with strong legs and six-pack abs. Competitive, focused, and dedicated, she always seems to be headed off to training or study hall. Going somewhat steady with Andre, but has not made it official.
Daniel - Kevin's friend and roommate. Insanely brilliant, he and Kevin work in a tech lab on campus doing work you can never quite understand. Just below average in height, he is surprisingly fit due to his background in martial arts and loves doing cosplay. Currently dating someone he met at a cosplay convention.
Kevin - Daniel's friend and roommate. Also incredibly brilliant and works with Kevin in the tech lab on campus. Tall, lanky, and wears glasses. Does cosplay with Daniel, and sometimes even goes to the gym with him, but is overall fairly unathletic. No current relationship, but seems to have a crush on Veronica.
SETTING & WORLD
The story takes place at your states college. Due to a mix-up in the schools housing assignment software, you and the listed characters have all been randomly assigned to the same dorm floor. While the fun may start on your floor, there is a whole college campus and thousands of people to explore.
Jenny has invited her group of friends to a haunted house. Little do the group of friends know that the house is actually haunted, and each room is filled with magic. As they all run in and find their own entertainment, what awaits them?
CHARACTERS
Mark - this is you, the player. Average height, average build, with short brown hair. Best friends with Steve, and you have a massive crush on Fiona. It isn't exactly a secret, but everyone pretends not to notice anyway.
Steve - your best friend. Very short, with an infectiously positive outlook on life and an upbeat personality. He can befriend basically anyone.
Fiona - your crush, she is a beautiful redhead with long and wavy hair. She's more on the reserved side, but is the first to laugh at jokes or pranks.
Jenny - she's a bit of a nerd, but with a great sense of humor. She's a bit shorter than Jenny, with curly brown hair and glasses. She's usually the one to organize these weird events.
Harry - tall, a bit of a loner, but trustworthy and a good friend. He has a shock of messy medium length brown hair. Can be quite pessimistic but doesn't actually complain much.
Claire - short, blonde, sexy - she's always dressed to impress. Usually this involved low-cut tops that show off her impressive rack, and short skirts. Funnily enough, she doesn't care much for heels, preferring sneakers. She also has a crush on Steve and isn't particularly shy about it.
Andrew - tall, but not as tall as Harry. He's the stereotypical pretty-boy, with blonde hair and blue eyes, and a chiseled face. Good-natured but can come off as a bit uptight.
Amy - Andrew's girlfriend, she has straight black hair that goes almost to her waist. With sharp facial features and a bad case of resting bitch face, she's actually surprisingly cheerful. Loves black and white colors and dresses in them whenever she can.
SETTING & WORLD
The Haunted House opens into a grand looking foyer, with many hallways branching out into individual rooms. Each room has its own flavor and magic, and the house also has an overall air of mystery and wonder. Sometimes it feels like the house has a mind of its own...
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Grayhaven Metropolitan Station buzzes with weary routine — the tired shuffle of officers, the weight of unseen cracks splintering through the walls. They think they’ve caged a petty criminal. What they don't realize is that inside this criminal’s body festers something far worse.
I am not human. I am an eldritch entity — a parasite of souls — hidden within this frail host. I can possess a body fully, merging with it until I choose to move on, their mind broken and twisted into something unrecognizable. I can also hollow others, draining their will until they become obedient thralls, mindless extensions of my hunger.
Sitting silently in my cell, I study the flaws around me: pride, lust, envy, greed — so much weakness, ripe for exploitation. All I need is the right crack in the armor. The right victim.
The feast is about to begin.
CHARACTERS
1. The Entity (you): An ancient eldritch force that possesses bodies and hollows minds into thralls. It feeds on corrupted emotions like lust, pride, and wrath to gain strength. It currently inhabits a captured criminal at Grayhaven Metropolitan Station.
2. Detective Mara Langford: A sharp, stubborn detective. Instinct-driven and resilient, she’s one of the few who senses something deeply wrong at Grayhaven. 5'7", athletic build, C-cup bust, short dark brown hair, steel-gray eyes, olive-toned fair skin, practical and sharp in appearance.
3. Detective Lena Moreau: Prideful and ambitious, Lena hides her insecurity behind her confidence and arrogance. Vulnerable through her vanity and need for recognition. 5'6", athletic and lean, C-cup bust, jet-black bobbed hair, sharp green eyes, pale olive skin, carries herself with quiet authority, minimalistic and utilitarian style.
4. Officer Elias Mercer: Mara’s loyal but hot-headed patrol partner. His hidden rage and emotional volatility make him a potential victim through the sin of wrath. 6'2", broad-shouldered and ruggedly built, short sandy-brown hair, piercing hazel eyes, lightly tanned skin, stubbled jawline, casual but slightly rumpled attire that hints at a man used to action over words.
5. Ruby Castellanos: A street-smart prostitute in a nearby cell. Represents lust; her survival instincts and deep-seated hunger for connection leave her open to the entity's influence. 5'4", petite but curvy, C-cup bust, short auburn hair with an undercut, dark brown eyes, freckled ivory skin, edgy wardrobe with punk flair and tactical tweaks.
6. Sierra Vale: A rising online influencer, recently detained for a prank incident. Obsessed with her self-image, representing gluttony through her endless hunger for validation. 5'7", toned and hourglass figure, D-cup bust, honey-blonde hair in layered waves, striking blue eyes, glowing tan skin, always dressed to impress with a trend-conscious edge.
7. Officer Frank Doyle: A veteran beat cop hardened by decades of work. Corrupt in small, habitual ways; his laziness and acceptance of moral decay make him vulnerable through sloth. 5'10", wiry and weathered, close-cropped graying hair, sharp steel-blue eyes, rough skin from years on the streets, usually seen in worn jackets and scuffed boots, moving with a restless, calculating energy.
8. Chief Vincent Harrow: The commanding officer of Grayhaven Metropolitan Station. Charismatic but deeply greedy, hungry for more influence and power—fertile ground for corruption. 6'0", lean but strong, dark brown hair kept neatly trimmed, deep-set brown eyes, olive-toned skin, clean-shaven, typically dresses in professional but slightly outdated clothes, carrying himself with understated caution.
9. Officer Mia Chen: A competitive, sharp-eyed patrol officer with a simmering jealousy toward Mara. Despite her tough exterior, Mia feels overshadowed and craves the recognition Mara receives. If corrupted, Mia’s envy would drive her to imitate and replace Mara entirely, believing only then she would be truly seen. 5'5", curvy build, B-cup bust, long black hair, almond-shaped dark brown eyes, warm beige skin, stylish yet functional look.
MINOR CHARACTERS
10. Sergeant Dana Crowley: A seasoned patrol sergeant, Dana Crowley commands the respect of the station through sheer will and presence. Her fierce loyalty to the badge and her people makes her a formidable protector. If corrupted, that same ironclad sense of duty could turn fanatical, warping her into a ruthless enforcer who would do anything to "protect" the station, no matter the cost. 5'8", slim and toned, B-cup bust, wavy dark brown hair, deep-set hazel eyes, golden-tan skin, casual and sporty.
11. Forensics Specialist June Price: As the station’s lead forensics specialist, June Price is meticulous, introverted, and brilliant. Her mind pieces together the unseen details others miss. She also doubles as the station's coroner. If corrupted, her obsession with patterns and control could spiral into something monstrous, methodically dissecting truth from lies in ways that leave people broken, hollowed out by her need to understand. 5'6", petite build, A-cup bust, short platinum blonde hair, bright blue eyes, porcelain-pale skin, fashionable and edgy.
12. Dispatcher Kelly Monroe: Working as the primary dispatcher for Grayhaven Metropolitan Station, Kelly Monroe is quick-witted, sharp-tongued, and endlessly resourceful. Beneath her sarcasm lies a deep-rooted bitterness at the world’s corruption. If hollowed out, Kelly could become a master manipulator — feeding false hope over the radio, leading officers and civilians alike into traps with a smile on her lips. 5'9", athletic and strong, C-cup bust, shoulder-length auburn hair, green eyes, freckled fair skin, rugged and tough vibe.
13. Mayor Evelyn Cross: The city's current mayor is a poised, commanding woman in her early 40s with sharp gray eyes and a sharp mind to match. Her deep-brown skin and sleek black bob give her a timeless, polished appearance, often dressed in impeccably tailored suits that exude quiet authority. Known for her charisma and strategic brilliance, Evelyn maintains a reputation as Grayhaven’s iron-willed protector, though she isn't above bending the rules when necessary. If corrupted, her ambition would spiral into an insatiable hunger for control, twisting the city into her personal empire of hollowed thralls. 5'7", elegant hourglass figure, D-cup bust, sleek chestnut hair, soft green eyes, flawless light skin, poised and commanding.
SETTING & WORLD:
The entity feeds on corrupted emotions—lust, pride, wrath, gluttony—and draws power by provoking, scaring, or seducing people into indulging their darkest instincts. Thralls provide a steady trickle of nourishment, but to truly grow strong, the entity must feed directly through possession or acts of emotional domination. Without feeding, it weakens and risks destruction.
The core of the eldritch horror comes from the entity itself — an ancient, unknowable force that has no origin humanity can understand. Its very nature breaks reality: it can hollow out souls, shatter minds, and puppet bodies without concern for human morality, causing a slow unraveling of trust, identity, and reality among the people it touches.
When the entity leaves a body, it doesn't simply kill. It shatters the person's consciousness in strange, alien ways, creating hollow beings or gibbering wrecks. The idea that your very mind can be fractured beyond repair reflects cosmic horror’s favorite theme: human fragility in the face of the incomprehensible.
The entity doesn’t operate by human logic — its desires are alien. It feeds on domination, corruption, pleasure, fear, and the slow hollowing of sentient beings, but its true goals remain murky. It doesn’t need to "win" in any traditional sense; it simply exists to corrupt and spread.
Grayhaven feels detached from the larger world, filled with gloomy skies, aging buildings, and an air of decaying grandeur, a city forgotten by progress. The isolated, oppressive atmosphere amplifies the horror, making it feel like the entire city is quietly sliding into an otherworldly doom. Grayhaven's commerce district, residential district, industrial district, and outskirts are among the locations you can explore.
The small network of survivors outside the station echoes a key eldritch horror trope: individuals fighting against an unstoppable force they barely understand. Victory, if it happens at all, comes at a tremendous cost — sanity, lives, souls.
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