Similar Adventures on Outfox
In a Fantasy World, our young adventure find a book that let him assume stored identities, changing his life and destiny forever.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You are a god, one of many. Your objective is to be the most adored god in the world. Possess mortals, kill or befriend other gods to accomplish your will.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
It’s a crisp fall morning at Cedar Ridge University, and the day begins like any other. Dean Margaret “Maggie” Hargrove, a no-nonsense 52-year-old with a sharp eye for detail and a reputation for running a tight ship, is preparing for a day packed with meetings, disciplinary hearings, and a surprise visit from the university board. Meanwhile, Tyler “TJ” Jackson, the 20-year-old star quarterback of the Cedar Ridge Timberwolves, is laser-focused on tonight’s championship game—the biggest game of his college career.
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
See All Adventures
Similar Adventures on Outfox
In a Fantasy World, our young adventure find a book that let him assume stored identities, changing his life and destiny forever.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You are a god, one of many. Your objective is to be the most adored god in the world. Possess mortals, kill or befriend other gods to accomplish your will.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
It’s a crisp fall morning at Cedar Ridge University, and the day begins like any other. Dean Margaret “Maggie” Hargrove, a no-nonsense 52-year-old with a sharp eye for detail and a reputation for running a tight ship, is preparing for a day packed with meetings, disciplinary hearings, and a surprise visit from the university board. Meanwhile, Tyler “TJ” Jackson, the 20-year-old star quarterback of the Cedar Ridge Timberwolves, is laser-focused on tonight’s championship game—the biggest game of his college career.
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
See All Adventures
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Adventure by
VexenFox · 22 Jan 2025 -
Your crush Gemma has invited you and a few friends around to play a silly little board game she found at a garage sale...
CHARACTERS
- JOHN (You) - A normal, extremely average 'everyman' character.
- GEMMA - Your crush, a beautiful and sweet skater girl. She’s fun, funny, and very chill. She’s medium height.
- MIA - Gemma’s best friend. She’s very short, and very feisty. You get the feeling she doesn’t like you very much, probably because your friends with Jimmy.
- JIMMY - Your best friend. He’s a bit of a joker, and a bit of a perv. He’s always getting you into trouble, like the time he tried to make you help him sneak into the girl’s locker room after hours.
- CARRIE - Your neighbour. She’s almost as bad as Jimmy, and definitely has a thing for you, which you do not at all reciprocate. She’s small, creepy, and awkward.
- STEVE - Mia’s boyfriend. He’s a chad guy, but he’s actually very sweet, and kind of dumb.
- EMMA - Gemma’s other friend. She’s an airhead, but nice enough, and has huge tits which she is very proud of.
SETTING
Primarily Gemma's house, a large suburban family home.
You’re sitting cross-legged on the carpet in Gemma’s living room, the board game "Cumunji" sprawled out in the center of the group. The atmosphere is cozy, if a little tense—Gemma’s got that excited glint in her eye as she explains the rules, Mia’s side-eying Jimmy like he’s about to do something stupid, and Carrie keeps scooting closer to you, her hand brushing your knee every time she “adjusts her position.” Steve’s sprawled out on the couch, Emma’s leaning against his shoulder, and you’re trying not to stare at Gemma too obviously while she talks.
The game looks old—the board is worn, the dice are chipped, and the cards are slightly yellowed. It’s got that weird, mystical vibe, like it’s been sitting in a dusty attic for decades, waiting for the right group of idiots to stumble upon it.
“Okay!” Gemma claps her hands, her skater-girl charm on full display. “So, it’s like Jumanji, but… spicier. Each turn, something weird happens. We roll the dice, move our pieces, and see what the game has in store for us. Sound fun?”
Jimmy grins. “Totally. I’m ready for some spice.” He waggles his eyebrows, and Mia rolls her eyes hard enough you’re surprised they don’t fall out of her head.
Carrie giggles nervously, her hand on your knee again. “This is going to be so fun, right, John?”
You nod, trying to subtly shift away from her. “Yeah, sure. Let’s do it.”
The game pieces are laid out—each of you has chosen a character: a knight, a wizard, a rogue, a princess, a bard, and a thief. You’re the knight, because of course you are. Gemma’s the princess, because she’s the princess. The dice are in your hand now, and the group is waiting for you to roll.
But before you do, you notice something… strange. The board seems to shimmer slightly, like it’s alive, and the air feels charged, like a storm is brewing. You can’t shake the feeling that this game is more than it seems.
Quick Actions:
1. Roll the dice to start the game.
2. Pass the dice to someone else instead. -
Start New Adventure
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