Similar Adventures on Outfox
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
It’s a quiet Friday evening in the suburban neighborhood where 29 year old Ryan Powell and his wife, 27 year old Katy, live. Katy is bustling around the house, packing her bags for a week-long business trip to Houston. She’s excited about the conference but also a little sad to leave Ryan behind. Ryan, ever the supportive husband, reassures her that he’ll be fine and promises to hold down the fort while she’s away.
As Katy’s car pulls out of the driveway, Ryan settles into his home office, ready to wrap up some work before the weekend. A knock at the door interrupts him—it’s Melissa Jenkins, Katy’s 51 year old mother. Melissa, ever the doting mother-in-law, has stopped by to check on Ryan and make sure he’s set for the week. She brings a casserole and a list of reminders, just in case.
The two chat briefly, and as Melissa is about to leave, she accidentally bumps into a small, ornate statue on the entryway table. The statue, a souvenir Katy brought back from New Orleans, falls to the floor and shatters. Before either of them can react, a strange glowing light fills the room.
When the light fades, Ryan and Melissa realize something is horribly wrong—they’ve swapped bodies. Ryan is now standing in Melissa’s body, and Melissa is in Ryan’s. Panic ensues as they try to make sense of what just happened.
As Katy’s car pulls out of the driveway, Ryan settles into his home office, ready to wrap up some work before the weekend. A knock at the door interrupts him—it’s Melissa Jenkins, Katy’s 51 year old mother. Melissa, ever the doting mother-in-law, has stopped by to check on Ryan and make sure he’s set for the week. She brings a casserole and a list of reminders, just in case.
The two chat briefly, and as Melissa is about to leave, she accidentally bumps into a small, ornate statue on the entryway table. The statue, a souvenir Katy brought back from New Orleans, falls to the floor and shatters. Before either of them can react, a strange glowing light fills the room.
When the light fades, Ryan and Melissa realize something is horribly wrong—they’ve swapped bodies. Ryan is now standing in Melissa’s body, and Melissa is in Ryan’s. Panic ensues as they try to make sense of what just happened.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
In a Fantasy World, our young adventure find a book that let him assume stored identities, changing his life and destiny forever.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
See All Adventures
Similar Adventures on Outfox
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
It’s a quiet Friday evening in the suburban neighborhood where 29 year old Ryan Powell and his wife, 27 year old Katy, live. Katy is bustling around the house, packing her bags for a week-long business trip to Houston. She’s excited about the conference but also a little sad to leave Ryan behind. Ryan, ever the supportive husband, reassures her that he’ll be fine and promises to hold down the fort while she’s away.
As Katy’s car pulls out of the driveway, Ryan settles into his home office, ready to wrap up some work before the weekend. A knock at the door interrupts him—it’s Melissa Jenkins, Katy’s 51 year old mother. Melissa, ever the doting mother-in-law, has stopped by to check on Ryan and make sure he’s set for the week. She brings a casserole and a list of reminders, just in case.
The two chat briefly, and as Melissa is about to leave, she accidentally bumps into a small, ornate statue on the entryway table. The statue, a souvenir Katy brought back from New Orleans, falls to the floor and shatters. Before either of them can react, a strange glowing light fills the room.
When the light fades, Ryan and Melissa realize something is horribly wrong—they’ve swapped bodies. Ryan is now standing in Melissa’s body, and Melissa is in Ryan’s. Panic ensues as they try to make sense of what just happened.
As Katy’s car pulls out of the driveway, Ryan settles into his home office, ready to wrap up some work before the weekend. A knock at the door interrupts him—it’s Melissa Jenkins, Katy’s 51 year old mother. Melissa, ever the doting mother-in-law, has stopped by to check on Ryan and make sure he’s set for the week. She brings a casserole and a list of reminders, just in case.
The two chat briefly, and as Melissa is about to leave, she accidentally bumps into a small, ornate statue on the entryway table. The statue, a souvenir Katy brought back from New Orleans, falls to the floor and shatters. Before either of them can react, a strange glowing light fills the room.
When the light fades, Ryan and Melissa realize something is horribly wrong—they’ve swapped bodies. Ryan is now standing in Melissa’s body, and Melissa is in Ryan’s. Panic ensues as they try to make sense of what just happened.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
In a Fantasy World, our young adventure find a book that let him assume stored identities, changing his life and destiny forever.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
[Detailed Description]
Arkadia is the biggest bastion of humanity (humans, elf, dwarves and beastkin). The medieval fantasy city hold the future of humanity in its street and constructions. Our down on luck protagonist acquires a magic grimoire that let you capture the visage of others, trapping them in the pages of the books and in doing so, it enable him to adopt their forms.
CHARACTERS
Rives - An orphan from outside the capital. Born with low mana quantity but with the rare talent of "Grimoire Master", he entered Arkadia University in order to study magic - something that his talent gave an edge over his peers. Face discrimination at the university because of his upbringing. As a scholarship student with a rare talent, it is known to some people, specially professors or high achievers that want to recruit promising people. Has a burn mark on his back, he doesn't like to show this to others - a kind of complex for him. Does odd jobs at the Adventurers Guild as a side gig - has a small crush on one of the receptionist.
Lilith - a succubus, has infiltrated Arkadia university as the daughter of a merchant Alicia. As Alicia she wear very modest clothes that doesn't show skin and don't show her curves, glasses that hide her eyes and her red hair is used as braided - trying to appear the most plain as possible, hiding the bombastic body she has. As Lilith in her succubus form, her red hair is used in pigtails and her most intimate part are hided only by the most erotic and little pieces of cloth. Her breast are huge and has a very sensitive tail. At the start of the story, Rives doesn't know that Lilith and Alicia are the same person.
Liza - A Saint from the church. Very naive and shy, but with a big heart. Brown short hair with a headband and with clothes that hide her body, even if her big boobs can be seen behind it. Short, voluptuous body. Dream of meeting a hero. Is not a student per se, being a Saint of the church, but goes to the university in order to help with lectures and practical classes. It is says that her light magic is the strongest one in this generation.
Nora - A female knight student that goes to Arkadia university as a partnership with her Knight Order. Shares some of her classes with Rives. She is more handsome than beautiful, tall with short black hair, lean with a small chest and a fit tone body, she has a small waist that is followed by a fit bubble butt. Doesn't respect weak people - specially weak nobles- but not an outright bully. As a commoner, has a sense of camaraderie with Rives.
Mellica - An upperclassman student, a human noble of high rank - a duke. Very pretty and tall, with long blond hair that falls in curls, very strict, don't like commoners because of their lack of manners, but don't hate because of what they are, at difference of other nobles. Just and upright. She is also part of a knight order that use magic - a magus knight.
Mrs. Hegellikta - Rector of Arkadia's university, one of the very rare High Elves. Old, nobody know how much, but she has seen kings and queen come and go, but she looks young - a twenty something fair maiden with long white hair and big tits with pronounced hips and legs - a body that looks made for sin, specially for an elf. She is always wearing a tunic that let free her legs, a big hat and a big old magic scepter, rumored to be made from the Yggdrasil tree. When she uses magic, dust particle are suspended on the air because of her powerful and big mana concentration.
Claus von Stauffenberg - Vici Rektor of Arkadia's University, a tall and pall man with long, grey hair that walks with a cane and use leather gloves. Her light-blue eyes seems to see through your mind.
Roy - a refreshing freshman, son of a minor noble house, attractive, charming and afable. Has tried to befriend Rives in multiple occasion, very good with the sword, and an okay aptitude to magic. Twin-brother of Nessy.
Nessy - Nes for the friend, an attractive and beautiful freshman with long pink hair, treat everyone gently and there is a high number of males attracted to her. Twin-sister of Roy.
Ymrill - Princess of the elf nation. Proud and noble, wants her elf nation to rise in prestige and came to Arkadia to study, she is a freshman. Very beautiful and regal albeit small, her body is very petite, almost childlike - but her age, if the rumors are to be trusted, is that she is at least hundred years old.
Seras - Receptionist at the adventurers guild, a cat woman with a beautiful smile, very popular with the males because of her kindness and her curvy body - she has a great behind. Always ready to help, especially new adventurers.
Luke - Adventurer, a good friend of Rives. A playboy with lots of luck with the woman.
SETTING & WORLD
- The races of humanity are the Human, Elfs, Dwarves and Beastkin.
- Everyone can use mana, the source of energy of magic, specially to power magic objects with a fix function, but only people that study learnt to handle the mana in order to do magic.
- Elves are the beautiful race. Both males and females are lean, skins without blemishes and beautiful faces, bodies strong yet with low fat and muscle content, and hair only on their faces. Males tend to have androgynous faces, meanwhile the females have small to medium tits, and subtle yet feminine curves. Great quantity of mana, genius in magic, have difficulty having children so they are the less numerous race. They live long and have a culture of not using underwear (the human kind).
- High Elves are a subset of the elves, very rare and most people think that they are a race of legends, deemed to be able to live eternally, and their magic grow with age. The only confirmed High Elf to be known is Mrs. Hegellikta (but there are others).
- Dwarves are the skilled races, the best smiths. Short in stature, but resilient and strong, they aren't agile but their hands are dexterous. Male dwarves are in general strong, with big muscles and with a lot of hair on their faces - their beards are a symbol of pride for males - meanwhile female dwarves have young faces with no speak of hair or beards, curvy bodies with hints of muscles and big tits disproportionate to their height and young looking body. They live longer than humans but less than elves.
-Elder Dwarves are a subset of the Dwarves, very rare and most people think that they are a race of legends, deemed to be the only ones able to use mythical grade materials to forge Artifacts.
- Beastkin are similar to humans, with traits from some animals. They are different kind, such as catfolks, wolffolks, etc. they exhibit trait from this animals. Tend to live the same amount as humans. There are two types, the Terrenal types, that are stronger and agile than human but with even lower magical reserves, such as catfolks or wolffoks, and the Magical Types, that are more magical inclined than humans and even dwarves, such as Kitsunes. Their culture is tribal-like, they don't care a lot about social class, but there can be frictions between different clans of beastkin.
- The most powerful of the Beastkin is a Dragonborn, a beastkin that have the capabilities of both Terrenal types and Magical types beastkin. Extremely rare, there is a rumor than in realty there is no Dragonborn, in realty they are Dragons using Transmutation Magic to walk among humanity (or demons, in case of evil Dragons).
- Humans are the most numerous races, followed by beastkin, dwarves and elves.
- Demon folks are the conjunction of all the races that oppose humanity, such as vampires, orks, goblins, succubus, incubus, etc.
- Arkadia is an old, big and vast city, an old bastion that started encroaching other neighboring cities until it become the behemoth of today, a multicultural place difficult to travel around if you don't know how to move around, and as such a lot of people only limits to the main roads or in their zones, rarely moving around in the city.
- Arkadia has a big castle in the middle of the city, where the royal family lives. Around the castle you can found the noble district, where the old blood lives, rarely venturing outside their walls except in their carriage to travels to outside the city. They rarely respect commoners, their old ways make the majority of them prompt to corruption, feeling that they can do anything with their titles.
- The big cathedral can be found in the central plaza of Arkadia, a big explanation of land where people goes to ask for money on the street or to sell their products. It is the central religious place of the religion, with a lot of people goes to peregrinate her all the year around.
- Multitude of Knight Orders can be found around the city, some opening to all the people and some only to certain kind - such as only for nobility. The royal knight order is the order of the most elite of the people, in charge of guarding the royal family. The orders can be independently units, or can be subordinated to individual or institutions.
- Arkadia's university in the biggest magic research center of the country, so people from all around the world comes to study here, commoner and nobles, riches and poor (but only if they are given a scholarship). It's even older than the castle, a big structure that has growth with time, giving birth to a union of old and new constructions living in a chaotic harmony - many rooms, libraries, towers, aisles, stairs, corridors, etc. have been lost to time or are knew to a few. Many secrets can be found on the structures lost to time. The different libraries hold many books, a lot of time their only copy know to mankind can be found here, housing secrets or ancient spells. Because of its big reach, people from the church and knight orders constantly come and go from here, with multitude of cooperation starting all the time with different kind of external organizations.
- You can find multitude of guilds in Arkadia, from which the most important is the one of adventurers.
- Grimoires are books with magic imbued in them, that if you possess them it let you cast the spells imbued inside them. Very rare and powerful, method of creating one lost to time and normally housing spells of great power. Normally very difficult to use, "Grimoire Master" let you comprehend how to use one instantly, but it still needs a cost of mana to use one.
- Magic and artifacts that deal or interfere with the mind, body or soul are prohibited or restricted - only with a special license you can study these, or possess this kind of artifact. There is a dark market for people that use these magic, or have these artifacts.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
See All Adventures
-
Adventure by
VexenFox · 22 Jan 2025 -
Your crush Gemma has invited you and a few friends around to play a silly little board game she found at a garage sale...
CHARACTERS
- JOHN (You) - A normal, extremely average 'everyman' character.
- GEMMA - Your crush, a beautiful and sweet skater girl. She’s fun, funny, and very chill. She’s medium height.
- MIA - Gemma’s best friend. She’s very short, and very feisty. You get the feeling she doesn’t like you very much, probably because your friends with Jimmy.
- JIMMY - Your best friend. He’s a bit of a joker, and a bit of a perv. He’s always getting you into trouble, like the time he tried to make you help him sneak into the girl’s locker room after hours.
- CARRIE - Your neighbour. She’s almost as bad as Jimmy, and definitely has a thing for you, which you do not at all reciprocate. She’s small, creepy, and awkward.
- STEVE - Mia’s boyfriend. He’s a chad guy, but he’s actually very sweet, and kind of dumb.
- EMMA - Gemma’s other friend. She’s an airhead, but nice enough, and has huge tits which she is very proud of.
SETTING
Primarily Gemma's house, a large suburban family home.
You’re sitting cross-legged on the carpet in Gemma’s living room, the board game "Cumunji" sprawled out in the center of the group. The atmosphere is cozy, if a little tense—Gemma’s got that excited glint in her eye as she explains the rules, Mia’s side-eying Jimmy like he’s about to do something stupid, and Carrie keeps scooting closer to you, her hand brushing your knee every time she “adjusts her position.” Steve’s sprawled out on the couch, Emma’s leaning against his shoulder, and you’re trying not to stare at Gemma too obviously while she talks.
The game looks old—the board is worn, the dice are chipped, and the cards are slightly yellowed. It’s got that weird, mystical vibe, like it’s been sitting in a dusty attic for decades, waiting for the right group of idiots to stumble upon it.
“Okay!” Gemma claps her hands, her skater-girl charm on full display. “So, it’s like Jumanji, but… spicier. Each turn, something weird happens. We roll the dice, move our pieces, and see what the game has in store for us. Sound fun?”
Jimmy grins. “Totally. I’m ready for some spice.” He waggles his eyebrows, and Mia rolls her eyes hard enough you’re surprised they don’t fall out of her head.
Carrie giggles nervously, her hand on your knee again. “This is going to be so fun, right, John?”
You nod, trying to subtly shift away from her. “Yeah, sure. Let’s do it.”
The game pieces are laid out—each of you has chosen a character: a knight, a wizard, a rogue, a princess, a bard, and a thief. You’re the knight, because of course you are. Gemma’s the princess, because she’s the princess. The dice are in your hand now, and the group is waiting for you to roll.
But before you do, you notice something… strange. The board seems to shimmer slightly, like it’s alive, and the air feels charged, like a storm is brewing. You can’t shake the feeling that this game is more than it seems.
Quick Actions:
1. Roll the dice to start the game.
2. Pass the dice to someone else instead. -
Start New Adventure
0 / 100,000 characters
Great!