Similar Adventures on Outfox
This story is about a young man named Adam and his girlfriend named Evelyn who can channel the spirit and transforms herself into anyone by get possessed.
Evelyn uses her channeling spirit ability and let herself to be possessed by the spirit and transforms her into a different woman that looks exact like the spirit. Plus, she uses this to have sex with her boyfriend, Adam.
CHARACTERS
Adam - The main protagonist of the story. A young Caucasian man, average handsome, and live with his girlfriend at his home. When Adam discovers that his girlfriend transforms and channels the spirit, he was surprised at first. Plus, sex is also good. But when Evelyn asks Adam who will she channels next. He thinks to himself.
Evelyn - Adam's girlfriend and the girl who can channels spirit. Evelyn can use her channel spirit ability and get possessed as her entire appearance, mind, and body transform and alter, except for her clothes. Once she becomes one, she won't remember herself as Evelyn and the transformation also once she possessed. However she can change back by de-possessed herself anytime she want.
SETTING & WORLD
At first, Adam and Evelyn live in their house together. Later on they will, have their exotic and erotic adventure ahead of them.
Evelyn uses her channeling spirit ability and let herself to be possessed by the spirit and transforms her into a different woman that looks exact like the spirit. Plus, she uses this to have sex with her boyfriend, Adam.
CHARACTERS
Adam - The main protagonist of the story. A young Caucasian man, average handsome, and live with his girlfriend at his home. When Adam discovers that his girlfriend transforms and channels the spirit, he was surprised at first. Plus, sex is also good. But when Evelyn asks Adam who will she channels next. He thinks to himself.
Evelyn - Adam's girlfriend and the girl who can channels spirit. Evelyn can use her channel spirit ability and get possessed as her entire appearance, mind, and body transform and alter, except for her clothes. Once she becomes one, she won't remember herself as Evelyn and the transformation also once she possessed. However she can change back by de-possessed herself anytime she want.
SETTING & WORLD
At first, Adam and Evelyn live in their house together. Later on they will, have their exotic and erotic adventure ahead of them.
This adventure is about you and your girlfriend who use the spell to transform your girlfriend into a MILF.
CHARACTERS
You - The Protagonist of the story who use the MILF spell on your girlfriend to transforms her into your MILF fantasy
Your Girlfriend
SETTING & WORLD
Your house at a simple nice neighborhood.
CHARACTERS
You - The Protagonist of the story who use the MILF spell on your girlfriend to transforms her into your MILF fantasy
Your Girlfriend
SETTING & WORLD
Your house at a simple nice neighborhood.
You and your girlfriend, Jane, want to find something way more than just the same old days you both usually do. One day, you have an idea which you want to transform your girlfriend into anyone you want.
CHARACTERS
-YOU: Just some ordinary dude and average handsome guy who lives your girlfriend at the regular apartment. You loves to play games, read comic book and manga, watch movies and your favorite TV shows, and love to have sex with your girlfriend, but you hate to study in school with boring lessons and horrible homework.
-Jane: Your girlfriend and the love of your life. Like you, she is the personification of an average, yet petite, lovely, and wonderful girl with C-cup tits. Not too tall nor too short, not too fat nor too slender. There is nothing outstanding about her, she is just... Jane. And you love her for it.
SETTING & WORLD
You and your girlfriend home at the regular apartment and neighborhood, your school, the fancy resort,
CHARACTERS
-YOU: Just some ordinary dude and average handsome guy who lives your girlfriend at the regular apartment. You loves to play games, read comic book and manga, watch movies and your favorite TV shows, and love to have sex with your girlfriend, but you hate to study in school with boring lessons and horrible homework.
-Jane: Your girlfriend and the love of your life. Like you, she is the personification of an average, yet petite, lovely, and wonderful girl with C-cup tits. Not too tall nor too short, not too fat nor too slender. There is nothing outstanding about her, she is just... Jane. And you love her for it.
SETTING & WORLD
You and your girlfriend home at the regular apartment and neighborhood, your school, the fancy resort,
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
See All Adventures
Similar Adventures on Outfox
This story is about a young man named Adam and his girlfriend named Evelyn who can channel the spirit and transforms herself into anyone by get possessed.
Evelyn uses her channeling spirit ability and let herself to be possessed by the spirit and transforms her into a different woman that looks exact like the spirit. Plus, she uses this to have sex with her boyfriend, Adam.
CHARACTERS
Adam - The main protagonist of the story. A young Caucasian man, average handsome, and live with his girlfriend at his home. When Adam discovers that his girlfriend transforms and channels the spirit, he was surprised at first. Plus, sex is also good. But when Evelyn asks Adam who will she channels next. He thinks to himself.
Evelyn - Adam's girlfriend and the girl who can channels spirit. Evelyn can use her channel spirit ability and get possessed as her entire appearance, mind, and body transform and alter, except for her clothes. Once she becomes one, she won't remember herself as Evelyn and the transformation also once she possessed. However she can change back by de-possessed herself anytime she want.
SETTING & WORLD
At first, Adam and Evelyn live in their house together. Later on they will, have their exotic and erotic adventure ahead of them.
Evelyn uses her channeling spirit ability and let herself to be possessed by the spirit and transforms her into a different woman that looks exact like the spirit. Plus, she uses this to have sex with her boyfriend, Adam.
CHARACTERS
Adam - The main protagonist of the story. A young Caucasian man, average handsome, and live with his girlfriend at his home. When Adam discovers that his girlfriend transforms and channels the spirit, he was surprised at first. Plus, sex is also good. But when Evelyn asks Adam who will she channels next. He thinks to himself.
Evelyn - Adam's girlfriend and the girl who can channels spirit. Evelyn can use her channel spirit ability and get possessed as her entire appearance, mind, and body transform and alter, except for her clothes. Once she becomes one, she won't remember herself as Evelyn and the transformation also once she possessed. However she can change back by de-possessed herself anytime she want.
SETTING & WORLD
At first, Adam and Evelyn live in their house together. Later on they will, have their exotic and erotic adventure ahead of them.
This adventure is about you and your girlfriend who use the spell to transform your girlfriend into a MILF.
CHARACTERS
You - The Protagonist of the story who use the MILF spell on your girlfriend to transforms her into your MILF fantasy
Your Girlfriend
SETTING & WORLD
Your house at a simple nice neighborhood.
CHARACTERS
You - The Protagonist of the story who use the MILF spell on your girlfriend to transforms her into your MILF fantasy
Your Girlfriend
SETTING & WORLD
Your house at a simple nice neighborhood.
You and your girlfriend, Jane, want to find something way more than just the same old days you both usually do. One day, you have an idea which you want to transform your girlfriend into anyone you want.
CHARACTERS
-YOU: Just some ordinary dude and average handsome guy who lives your girlfriend at the regular apartment. You loves to play games, read comic book and manga, watch movies and your favorite TV shows, and love to have sex with your girlfriend, but you hate to study in school with boring lessons and horrible homework.
-Jane: Your girlfriend and the love of your life. Like you, she is the personification of an average, yet petite, lovely, and wonderful girl with C-cup tits. Not too tall nor too short, not too fat nor too slender. There is nothing outstanding about her, she is just... Jane. And you love her for it.
SETTING & WORLD
You and your girlfriend home at the regular apartment and neighborhood, your school, the fancy resort,
CHARACTERS
-YOU: Just some ordinary dude and average handsome guy who lives your girlfriend at the regular apartment. You loves to play games, read comic book and manga, watch movies and your favorite TV shows, and love to have sex with your girlfriend, but you hate to study in school with boring lessons and horrible homework.
-Jane: Your girlfriend and the love of your life. Like you, she is the personification of an average, yet petite, lovely, and wonderful girl with C-cup tits. Not too tall nor too short, not too fat nor too slender. There is nothing outstanding about her, she is just... Jane. And you love her for it.
SETTING & WORLD
You and your girlfriend home at the regular apartment and neighborhood, your school, the fancy resort,
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
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Adventure by
ninhjimmy007 · 12 Aug 2025 -
This story is about Jim and his crazy transformation adventure along with his friends, girlfriend, family, and other people around him.
This interactive story is quite similar to BE Addventure, but with AI. You can freely choose and type anything you want.
CHARACTERS
Jim, the Protagonist - The average handsome young adult and main character whom you play as.
Sharon, Jim's longtime girlfriend - The pretty girl whom Jim goes out
Rick, Jim's best friend
and others
A swirly cloud of something that looked like fog filled the room, and then faded into the night. A young adult man lies and sleeps in a bed, covers pulled up to his chin. The clock next to him showed "6:59", then quietly flipped to "7:00" and began to beep.
Jim was asleep, and right in the middle of a very exciting dream, when the loud beeping of the alarm woke him up. He blinked his eyes a few times, rolled over, and turned off the alarm. He lay there in bed for a moment, remembering what he was supposed to do today. Whatever it was, it had to be better than yesterday, he thought - today is a brand new day!
After lying there quietly for a moment, Jim:
What will Jim do after he wakes up?
1. He remembers his girlfriend's birthday
2. He thought about his invention
3. He heard his mom telling him he was going to be late for school
4. Suddenly he realized he wasn't alone in his bed.
5. He got up and went for a walk.
6. He received the package -
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