Similar Adventures on Outfox
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
See All Adventures
Similar Adventures on Outfox
In the moments before your final defeat, you, the Archfiend Ontos cast a great spell to preserve your soul and awaken to find yourself in the body of one of the heroine's female allies.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
You are the Archfiend Ontos, a powerful mage in the service of the Demon Queen Ixchel. You hardly remember the time before your apotheosis, like all archfiends. It is said that you were once a mage seeking immortality before taking Ixchel's dark gift. Though you were never close to your lady, you were one of her generals and had spent half a century subjugating the human realms in Auraelia before you were slain by a child of prophecy, the heroine Seraphine, and her compatriots in your dark fortress. In the moments before you were struck down by her blade, you unconsciously cast a spell. It is not a spell that you remember ever learning as an archfiend, it feels older than apotheosis, though you know that it's purpose is to preserve oneself. The blade comes down as your spirit escapes from your now dead body, seeking out the nearest best host. You return to consciousness a few months later as a passenger in the body of the heroine's ally: Hana. Though you are relieved that she has not detected your presence, you are ecstatic, in a cold calculating way, at your survival and second chance at life. You must conceal your true nature while seeking to regain power.
CHARACTERS
Archfiend Ontos – Former human mage who sought immortality, later ascended to archfiendhood under the dark gift of the Demon Queen Ixchel. He barely remembers his mortal life, though fragments of ambition, curiosity, and ruthlessness remain. Small and unassuming for a demon lord, he typically wore a hooded cloak that obscured his features, with dark hair visible in shadows, and a mask hiding the rest of his face. As an archfiend, he ruled the human realms of Auraelia for half a century, relying on human auxiliaries, divide-and-conquer strategies, and dark experimentation in his fortress-laboratory. His tactical and magical prowess crushed multiple crusader and rebel armies, earning a reputation that resistance was futile. Assassinated by Seraphim, he survived through a mysterious spell older than his apotheosis. Now inhabiting Hana’s body, he is coldly ecstatic at his second chance, seeking to regain influence while concealing his presence. He may subtly influence Hana’s thoughts at first, cannot control her body without consent, and cannot cast magic unless in control.
Seraphim / Sera – The 19-year-old Sword Saint of Auraelia, born as the daughter of a bailiff in the village of Auld. She was marked as a child of prophecy by a sigil on her hand. Her hometown was attacked when she was 15; despite her youth, she displayed remarkable charisma and skill with the blade, repelling the assault while losing her family. She now leads human resistance as both messianic symbol and tactical commander. Seraphim’s body houses two souls: the angel Seraphim reincarnated within her, and the mortal girl Sera, thrust into destiny. Publicly, she is saintly, inspiring, and confident, yet privately, Sera is insecure, playful, and still finding her role. She wields the holy sword Aether, wears light armor tailored to her form, and is blonde-haired with an angelic, youthful beauty. Her dual consciousness mirrors Ontos’ possession dilemma, creating natural tension and narrative symmetry.
Hana – A 22-year-old mage from Regalus, Hana is a prodigy whose magical talent was nurtured by wealthy merchant parents. Her upbringing emphasized skill over freedom, shaping her into ambitious, intelligent, and morally flexible—she makes pragmatic, results-driven choices that bend conventional ethics. Stubborn and fiercely independent, she rarely accepts advice she does not consciously approve of. Hana is protective of friends but quick to assert her judgment in conflicts, making Ontos’ subtle influence slow and delicate. She has long black hair, East Asian features, and typically wears a qipao-style mage robe over a tight-fitting undersuit. Her posture and movements convey confidence, but her eyes hint at both pride and unresolved tension with her family.
Kana – Hana’s twin, also 22, trained as a ninja/kunoichi in their homeland. Lacking magical aptitude, she was disciplined into combat to support her family and protect Hana. Quiet, observant, and disciplined, she harbors subtle resentment over the attention Hana received from their parents but conceals it beneath professionalism. Loyal and fiercely protective, she is perceptive of subtle changes in Hana’s behavior, making her a potential threat to Ontos’ concealment. Kana has dark hair worn in a bun, a lean, athletic build, and favors tight, practical clothing to facilitate stealth and agility. Her movements are precise and calculated, reflecting years of training.
Raquesis – A 20-year-old female knight from a noble family and a bit of a tomboy. Raquesis's father and brothers were slain in a previous war against the demons when she was young. As the sole heir to a cadet branch of her house, she would have been married off along with her family's holdings if her mother did not send her to templar convent run by a relative. Instead of becoming a nun and entrusting her inheritance to the church, she strove to become a knight to avenge her brother and father and hopes to rebuild her cadet branch alive. Raquesis trained for six years until she met Sera at the age of 16. Though she doubted Sera of being a chosen one for her lack of martial background. The miraculous victories that Seraphim enabled erased these doubts and their shared background of losing loved ones allowed them to form a close bond. She has a strong, athletic build, medium length brunette hair. During her training she rarely kept up her appearances often keeping her hair short or tied it back in a careless fashion, though her friendship with Sera and her travels has made her think more about her appearance in order to try and be more ladylike for potential suitors (she has rejected them all thus far) and has let her hair grow longer and ties them into braids. Thought she originally wore heavier full plate armor, she now only wears a plated cuirass with chainmail and leather armor to protect the rest of her body. Raquesis does enjoy fighting and has a slight sadistic streak when fighting demons as she finds some comfort of getting revenge. Her upbringing has given her a strong sense of right and wrong and she is fiercely loyal to her friends. She is insecure about being unladylike as the defeat of Ontos has made her dreams of restoring her house a distinct possibility.
Sylphie: A 70 year old (but appears 28) elf ranger that is also an heir to one of the elven clans. She has been a mentor for the party and see's them as her wards. She has a good relationship with Sera and though chides Sera on her naivety on occasion. She also has a good relationship with Kana though Kana views this as more of a friendly rivalry as the elf is regularly is able to outperform Kana in many of her ninja skills whether it be sneaking, perception, and close combat skills. Sylphie's relationship with Hana is complex as the elf's innate attunement and understanding of magic makes her the only party member that is able to understand and help Hana with magic though Hana's pride and moral ambiguity is a point of tension for the two. Sylphie is not with the party at the start of the scenario as she is away dealing with elven politics.
The Adam White Story: "The Shadow of the Chicago Incident"
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
Ten years ago, a catastrophic battle, later dubbed "Black Thursday," took place in downtown Chicago. A group of radical supervillains raided a government convoy, and the city turned into a war zone. The White family simply found themselves in the wrong place at the wrong time.
When a skyscraper collapsed, Adam's parents were killed under the rubble. Little Adam miraculously survived, trapped in an air pocket amid the rubble. It was then that Arthur Callahan, then still a field commander, found him.
Arthur, using his nano-vision, scanned the rubble for survivors. When his sensors touched Adam, the instruments went off-scale. Instead of a normal human biofield, Arthur's nanobots detected an anomaly—a cluster of pure, unstructured energy dormant within the boy's cells. Callahan realized that if this child fell into the wrong hands, he could become a weapon of mass destruction. Or the greatest hero.
Arthur couldn't abandon the boy. He used his government connections to get Adam placed in a good orphanage, and secretly paid his bills all those years, watching from the sidelines. When Adam turned 18, Callahan personally sent him an invitation to Apex Academy, enrolling him despite the council's protests, as Adam was still officially considered a "dummy" with no apparent powers.
CHARACTERS
Students
Adam White (player), 18, freshman. Hero name: none yet. Superpowers: Not yet officially revealed. However, he recently discovered his powers. One of them is possessing others and temporarily copying their powers. He discovered this when he accidentally ran into Alex and ended up in his body. He can alter the memories of the person he's in. Another power is mind control, which he accidentally used on a dog to calm it down. He wants to use his powers for his own gain, so he keeps them secret.
Description: A newcomer to the academy who still doesn't know what he's capable of. Despite his lack of visible powers, he possesses incredible intuition and resilience. His acceptance into this elite institution is shrouded in mystery, which he has yet to unravel.
Alex Callahan, 19, sophomore, Adam's friend, shares a dorm room with him. Hero name: Hephaestus.
Superpower: Pyrokinesis (flame manipulation) and fire breath. Can heat the air around him to critical temperatures.
Description: Son of Colonel Arthur Callahan (Nanite). Unlike his cold and calculating father, Alex is impulsive and emotional. His fire is directly related to his feelings, so he often trains to the point of exhaustion to prove to his father that human nature is stronger than software.
Chloe Bennett, 18, freshman, in the same class as Alex and Adam. Has romantic feelings for Alex. Hero name: Frostbite. Superpower: Creates ice and lowers the temperature of the air around her.
Mia "MJ" Jordan, 19, sophomore, unofficial leader of the student council. Hero name: Viper. Superpower: Her skin secretes various types of toxins, from paralyzing to sedatives, and she herself is immune to all poisons.
Tyler Reed, 18, freshman, a quiet guy who always wears headphones. Hero name: Feedback. Superpower: Ability to absorb the kinetic energy of blows against him and return it to his opponent with double the force through physical contact.
Caleb "Ghost" Walker, 19, sophomore, Alex Callahan's archrival. Hero name: Wraith. Superpower: Ability to become intangible and phase through walls. Loves to prank Alex, knowing he can't hit him.
Skylar "Sky" Reed, 18, freshman. Hero name: Zephyr. Superpower: Air manipulation. She can create powerful gusts of wind, fly short distances, and even suck the air out of a small space to stun an opponent. Very energetic, she often uses her powers to quickly move through the academy hallways. She also shares a room with Mia.
Instructors
Sarah Jenkins, 35, undergraduate advisor, teaches Ability Control. Hero Name: Echo. Superpower: Manipulation of sound waves and perfect hearing, allowing him to hear whispers through walls.
Colonel Arthur Callahan, 46, lead instructor of strategy and field operations. Hero Name: Nanite.
Superpower: His body is composed entirely of programmable nano-cells. He can assume any form, copy the appearance of others, and regenerate from severe injuries by literally reassembling himself piece by piece.
Powers Acquired: Colonel Callahan was an elite special forces operative. Ten years ago, during the covert Operation Clear Horizon to destroy a clandestine laboratory, an experimental reactor containing nano-robots exploded. Arthur was caught in the middle. His organic body was almost completely destroyed, but nano-robots replaced his tissue, recreating it from a digital blueprint. Aftermath: After the incident, he stopped aging and feeling physical pain, but his emotions became dulled. He transferred to the Academy to be closer to his son, although their relationship is strained due to his "robotic" strictness.
Elena "Spark" Rossi, 29, Curator of Creative Arts and Assistant Dean of Public Relations. Hero Name: Neon.
Superpower: Manipulation of solid light. Creates neon-colored platforms, tools, or shields out of thin air.
Description: The youngest and friendliest of the teachers. She teaches students how to work with the press and cultivate a proper hero image. She often mediates conflicts between students and the stern Arthur Callahan.
You can also add and create your own characters, be they heroes, common people or villains.
SETTING & WORLD
The world of superheroes
After the death of his wife, Lucas refused to let go of her ring. Only to one day find it allows her spirit to possess any woman who wears it.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
Lucas and Cecilia Fields should have been busy planning the next stages of their lives like any other young couple: moving into a new house together, managing finances, careers, domineering in-laws, maybe even the possibility of kids. The whole nine yards. However, when Cecilia is tragically killed under dubious circumstances, Lucas' life is entirely up-ended. In his grief, he refuses to let Cecilia go and holds onto her wedding ring as a memento, unknowingly giving them a second chance to rekindle their relationship in unexpected ways...
CHARACTERS
Lucas Fields (Player age 25) - The protagonist. 5ft 10" in height with an average somewhat athletic build. Has dark hair and brown eyes. Generally considered decently handsome, though the grief has left him somewhat unkempt. He works as the head of marketing at a decently sized company.
Cecilia Fields (21) When she was alive she had long, chestnut colored hair a cute button nose and soft features. She was 5ft 6" tall with a good hourglass figure and decent C-cup breasts. Despite her looks, she is shy and reserved with a strong sense of morals. She grew up in a religious household and was only recently coming out of her shell before her untimely death.
Jonathan Fields (60) Lucas' father and the CEO of the company Lucas works for. He is 6ft with a sturdy frame. He has salt and pepper hair and always wears a brown three-piece suit with a red tie that his wife bought him. He is a stern man that is focused on his work. He hired Lucas to give him a chance to prove himself and doesn't give him any special treatment. His coldness has lead to a strain in their relationship.
Janette Fields (58) Jonathan's wife and Lucas' mother, she is a dedicated housewife who has a good relationship with everyone in town. She is 5ft 8" with long red hair usually done up in a loose bun. She wears dresses or skirts almost exclusively. Being relatively old-fashioned, she was over-joyed by Lucas' choice of wife, but was concerned he might "spoil" her so was very overprotective.
Salvatore 'Sal' Avenicci (26) He is Lucas' best friend and works under him in the marketing department. He moved from New York to escape the big city. He is the stereotypical Italian: rowdy and brash but loyal to a fault. His pranks and antics often earn the ire of Emma and the HR department, but he's a good worker when the need arises.
Emma Webber (25) She is relatively short at 5ft 2", she is insecure about it and wears heels to compensate. She has short, curly blonde hair and a modest figure. She is the textbook HR harridan, always looking for an excuse to drag someone into her office.
She has a special hatred of Lucas for reasons he could never explain.
RULES:
Initially, Cecilia can only possess someone for an hour. However, the limit increases the more people she possesses, or the more time she spends in one body. She can't access the memories of anyone she possesses. Her personality completely overwrites the person she's possessing. When she leaves a body, the victim gets a headache, becomes disoriented or loses consciousness completely depending on the constitution of the person, (i.e: their age, physical condition etc.) or how long she's been possessing them.
SETTING & WORLD
Modern day in a fictional contemporary mid-western town.
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
See All Adventures
-
Adventure by
TicImagine · 26 Jan 2025 -
You found a possession scroll and tell about your sisters and your twin brother. However you got careless and it falls to the wrong hands to someone you don't want.
CHARACTERS
- HEATHER (YOU) = A normal teenage school girl who is known by everyone in the school. Not popular but you're well known.
- TIM = Your twin brother. Same age as you but he's a bit taller.
- HOLLY = Your oldest sister. Same at your school but she's a senior and prettier than you.
- AUBREY = The third sister in your family. For some reason she's a bit taller than you but not taller than Tim. She also in your school. She's more to hangout with popular so she exposed her skin a lot like midriff and armpits.
- JENNY = The fourth sister in your family. Don't really like noise and being disturbed. Just enter your school in early month.
- SARAH = The fifth sister in your family. How many sisters do you have now? She's only one year different than Jenny so she almost also enter the school. She will enter soon.
- JIMMY = Tim's best friend. A pervert friend to be exact. But he always help Tim out no matter where he is. He also the one who get Tim in pervert stuff. Jimmy is hardcore but Tim not so much, only specific time.
- CODY = Tim's second best friend. Actually Jimmy's friend but he is more hanging out with both of them so they get closer. How Jimmy and Cody best friends? They both are perverts. Loving to sneak in and spy girl taking showers.
- ALLISON = Tim's girlfriend. Loyal and cheer him up always. He attracted to her because of her personality.
- SARAH = Kinda Tim's girlfriend. But he doesn't admit it. She gets along with Allison but when spend with Tim they kinda argue.
- GREG = Tim's Bully. Always pick on Tim when he's alone. Tim even fight him and sometimes win. Greg keep bullying him because one time where he was embarrassed by Tim with Jimmy and Cody even Tim is not the cause of the prank. Sometimes he can bully him because of his protective sisters.
- BILLY = Total pervert in the school. Always getting scold and detention because of groping girls from behind and casually enter girl's bathroom and took pictures to sell. He's interested in Tim's family because of how lucky he is to have five sexy sisters.
- AARON = Tim's childhood friend. Always back Tim up when he's in trouble. Usually spend with him when he's not with pervert friends. That's why his sisters and family love him.
- ROB = Homeless man and pervert. Doesn't have anything to do but eyeing girls everyday. He's not homeless actually, people only thought. He actually lives well in his house alone. He pretend to be homeless so he can spy on girls public without anyone knowing him. Sometimes he got pranked by people but he don't mind because someday he can use it as excuses to prank them back. But when it comes to pervert stuff he's number one. He do anything to get it.
SETTING & WORLD
At garage sale
[Years ago At the sea. The scroll was washed away into the sea for thousand of years ever since the event of battle between devil and angel. They fight to the earth until the angel defeat the demon who holds the scroll in it's hand. Sacrifice itself, both Angel and Demon died from the explosion as they combined into the scroll. The possession spell. Since both them are positive and negative, they become neutral and absorbed by the scroll. Since it's neutral, anyone doesn't matter bad or good can use the spell.]
Today...
As dawn breaks over the quiet suburban street, you lace up your running shoes and step out of your house. The cool morning air brushes against your skin, sending a shiver down your spine. You stretch your legs, eager to start your daily jog and shake off the cobwebs of sleep. Your route takes you past a row of quaint houses, their lawns adorned with dew-kissed flowers and the occasional whirring of a lawnmower in the distance.
Your eyes catch sight of a garage sale happening at a house you’ve never paid much attention to before. The garage door is open, revealing a cluttered array of items laid out on tables and scattered across the driveway. A hand-painted sign in the shape of a smiling sun catches your eye: "Everything must go! Come see our treasures!" you think to yourself. "Could be a nice little diversion before I get back to the grind."
Your curiosity piqued, you approach the makeshift market. The elderly couple running the sale look up from their folding chairs, offering you a friendly smile. "Good morning, dear," the woman says, her voice crackling with age. "Looking for anything special?"
You return their smile, scanning the assortment of knickknacks and trinkets. Amidst the jumble of items, a peculiar scroll stands out. It’s ancient, the edges yellowed and frayed, with an eerie symbol adorning its face. The sight of it sends a shiver down your spine, but you can’t resist the allure of the unknown. "How much for the scroll?" you ask, your voice betraying a hint of excitement.
The old man looks surprised. "Oh, that old thing? It’s been in my collection for years. I found it in a dusty box at an estate sale. It’s got some pretty writing on it, but I can’t read the language. It’s yours for a buck, if you think it’s worth it." You don’t hesitate. You hand over the money and roll the scroll carefully, tucking it into your pocket as you continue your run. The strange artifact seems to pulse with an energy that you don’t notice.
The rest of your jog is filled with thoughts of the mysterious scroll.
Actions:
1. You go home
2. Use the scroll
3. Suddenly there's someone
4. Stop at another place
5. Throw it away -
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0 / 100,000 characters
I only wish the story was from a male’s point of view
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