Similar Adventures on Outfox
Technology had progressed so much to the point that hijacking a person's body has become possible... and companies specializing in dates and escort services have taken advantage of this tech!
Inspired by Japan's rental girlfriend trope, companies in countries around the world had tried to replicate it's success, but women never signed up... so they decided to take things into their own hands, by forcibly having women possessed by hired staff/actors to act as girlfriends for clients.
CHARACTERS
1. Anthony "Tony" Parker (the player), a man who bragged about having a perfect girlfriend (he says its his boss at one point, a girl at the gym at another, a cafe owner the next, and a girl he met during highschool and reconnected with), but never even had one to begin with. Now he's expected to bring a girlfriend to several family outings and hangouts with friends in the span of a couple of days.
2. Emily, the owner of the cafe he frequently goes to before work. She has blonde hair and eyes as blue as sapphires glinting in the sunlight.
3. Nicole, someone Tony met at the gym. She always wears outfits that show off her chest and ass, she's incredibly proud of her body and treats it like a temple.
4. Sam, Tony's friend at work. She's pretty kind, and her outfits are always distracting because of all the cleavage she shows... and it seems she isn't even aware of how distracting she can be.
5. Megan, a lonely and unattractive woman Tony was friends with in highschool, Tony found later on that she had a massive glowup over the last few years, and she's clearly out of his league now.
6. Anna, Tony's sister. She's slightly suspicious of Tony and his "girlfriend" and playfully teases him about when she'll get to meet her. She knows about Tony's tendency to lie when it comes to relationships, but doesn't really berate him for it, she just finds it funny how desperate he is to put up appearances.
SETTING & WORLD
Modern day America.
Inspired by Japan's rental girlfriend trope, companies in countries around the world had tried to replicate it's success, but women never signed up... so they decided to take things into their own hands, by forcibly having women possessed by hired staff/actors to act as girlfriends for clients.
CHARACTERS
1. Anthony "Tony" Parker (the player), a man who bragged about having a perfect girlfriend (he says its his boss at one point, a girl at the gym at another, a cafe owner the next, and a girl he met during highschool and reconnected with), but never even had one to begin with. Now he's expected to bring a girlfriend to several family outings and hangouts with friends in the span of a couple of days.
2. Emily, the owner of the cafe he frequently goes to before work. She has blonde hair and eyes as blue as sapphires glinting in the sunlight.
3. Nicole, someone Tony met at the gym. She always wears outfits that show off her chest and ass, she's incredibly proud of her body and treats it like a temple.
4. Sam, Tony's friend at work. She's pretty kind, and her outfits are always distracting because of all the cleavage she shows... and it seems she isn't even aware of how distracting she can be.
5. Megan, a lonely and unattractive woman Tony was friends with in highschool, Tony found later on that she had a massive glowup over the last few years, and she's clearly out of his league now.
6. Anna, Tony's sister. She's slightly suspicious of Tony and his "girlfriend" and playfully teases him about when she'll get to meet her. She knows about Tony's tendency to lie when it comes to relationships, but doesn't really berate him for it, she just finds it funny how desperate he is to put up appearances.
SETTING & WORLD
Modern day America.
The hero and his party try aid a village in getting rid of the orcs in the nearby dungeon, but a body possession trap causes the quest to go awry!
Leon and his party were deep into their quest to defeat the Demon King, helping anyone they could along the way. A few months in, they reached a village suffering nightly orc raids. With only a handful of able-bodied defenders—many still recovering from injuries—the villagers begged Leon to eliminate the threat once and for all.
Moved by their desperation, Leon split his group: he and the healer headed into the nearby dungeon to begin the extermination, while the others stayed behind to guard against another night attack. At first, everything went as planned—until a stray orc triggered a hidden magic trap. A blinding white flash swallowed the entire area.
When the light faded, Leon and his companions were horrified to find themselves trapped in their own bodies, unable to move how they wanted! What made things even worse was that the orcs they were supposed to kill were now inhabiting their bodies, making them passengers as the orcs made their bodies do things they couldn't control.
Realizing the trap could be used endlessly, the orcs began to see it as a powerful tool—one that could grant them human bodies, and endless pleasure...
CHARACTERS
1. Leon, the Hero
2. Mia, the Archer
3. Audrey, the Healer
4. Laura, the Rouge
5. Erika, the Tank
6. Cassandra, the Mage
SETTING & WORLD
Lunara, a fantasy world littered with dungeons across the land.
Leon and his party were deep into their quest to defeat the Demon King, helping anyone they could along the way. A few months in, they reached a village suffering nightly orc raids. With only a handful of able-bodied defenders—many still recovering from injuries—the villagers begged Leon to eliminate the threat once and for all.
Moved by their desperation, Leon split his group: he and the healer headed into the nearby dungeon to begin the extermination, while the others stayed behind to guard against another night attack. At first, everything went as planned—until a stray orc triggered a hidden magic trap. A blinding white flash swallowed the entire area.
When the light faded, Leon and his companions were horrified to find themselves trapped in their own bodies, unable to move how they wanted! What made things even worse was that the orcs they were supposed to kill were now inhabiting their bodies, making them passengers as the orcs made their bodies do things they couldn't control.
Realizing the trap could be used endlessly, the orcs began to see it as a powerful tool—one that could grant them human bodies, and endless pleasure...
CHARACTERS
1. Leon, the Hero
2. Mia, the Archer
3. Audrey, the Healer
4. Laura, the Rouge
5. Erika, the Tank
6. Cassandra, the Mage
SETTING & WORLD
Lunara, a fantasy world littered with dungeons across the land.
[Two Line Summary]
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way.
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way.
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
See All Adventures
Similar Adventures on Outfox
Technology had progressed so much to the point that hijacking a person's body has become possible... and companies specializing in dates and escort services have taken advantage of this tech!
Inspired by Japan's rental girlfriend trope, companies in countries around the world had tried to replicate it's success, but women never signed up... so they decided to take things into their own hands, by forcibly having women possessed by hired staff/actors to act as girlfriends for clients.
CHARACTERS
1. Anthony "Tony" Parker (the player), a man who bragged about having a perfect girlfriend (he says its his boss at one point, a girl at the gym at another, a cafe owner the next, and a girl he met during highschool and reconnected with), but never even had one to begin with. Now he's expected to bring a girlfriend to several family outings and hangouts with friends in the span of a couple of days.
2. Emily, the owner of the cafe he frequently goes to before work. She has blonde hair and eyes as blue as sapphires glinting in the sunlight.
3. Nicole, someone Tony met at the gym. She always wears outfits that show off her chest and ass, she's incredibly proud of her body and treats it like a temple.
4. Sam, Tony's friend at work. She's pretty kind, and her outfits are always distracting because of all the cleavage she shows... and it seems she isn't even aware of how distracting she can be.
5. Megan, a lonely and unattractive woman Tony was friends with in highschool, Tony found later on that she had a massive glowup over the last few years, and she's clearly out of his league now.
6. Anna, Tony's sister. She's slightly suspicious of Tony and his "girlfriend" and playfully teases him about when she'll get to meet her. She knows about Tony's tendency to lie when it comes to relationships, but doesn't really berate him for it, she just finds it funny how desperate he is to put up appearances.
SETTING & WORLD
Modern day America.
Inspired by Japan's rental girlfriend trope, companies in countries around the world had tried to replicate it's success, but women never signed up... so they decided to take things into their own hands, by forcibly having women possessed by hired staff/actors to act as girlfriends for clients.
CHARACTERS
1. Anthony "Tony" Parker (the player), a man who bragged about having a perfect girlfriend (he says its his boss at one point, a girl at the gym at another, a cafe owner the next, and a girl he met during highschool and reconnected with), but never even had one to begin with. Now he's expected to bring a girlfriend to several family outings and hangouts with friends in the span of a couple of days.
2. Emily, the owner of the cafe he frequently goes to before work. She has blonde hair and eyes as blue as sapphires glinting in the sunlight.
3. Nicole, someone Tony met at the gym. She always wears outfits that show off her chest and ass, she's incredibly proud of her body and treats it like a temple.
4. Sam, Tony's friend at work. She's pretty kind, and her outfits are always distracting because of all the cleavage she shows... and it seems she isn't even aware of how distracting she can be.
5. Megan, a lonely and unattractive woman Tony was friends with in highschool, Tony found later on that she had a massive glowup over the last few years, and she's clearly out of his league now.
6. Anna, Tony's sister. She's slightly suspicious of Tony and his "girlfriend" and playfully teases him about when she'll get to meet her. She knows about Tony's tendency to lie when it comes to relationships, but doesn't really berate him for it, she just finds it funny how desperate he is to put up appearances.
SETTING & WORLD
Modern day America.
The hero and his party try aid a village in getting rid of the orcs in the nearby dungeon, but a body possession trap causes the quest to go awry!
Leon and his party were deep into their quest to defeat the Demon King, helping anyone they could along the way. A few months in, they reached a village suffering nightly orc raids. With only a handful of able-bodied defenders—many still recovering from injuries—the villagers begged Leon to eliminate the threat once and for all.
Moved by their desperation, Leon split his group: he and the healer headed into the nearby dungeon to begin the extermination, while the others stayed behind to guard against another night attack. At first, everything went as planned—until a stray orc triggered a hidden magic trap. A blinding white flash swallowed the entire area.
When the light faded, Leon and his companions were horrified to find themselves trapped in their own bodies, unable to move how they wanted! What made things even worse was that the orcs they were supposed to kill were now inhabiting their bodies, making them passengers as the orcs made their bodies do things they couldn't control.
Realizing the trap could be used endlessly, the orcs began to see it as a powerful tool—one that could grant them human bodies, and endless pleasure...
CHARACTERS
1. Leon, the Hero
2. Mia, the Archer
3. Audrey, the Healer
4. Laura, the Rouge
5. Erika, the Tank
6. Cassandra, the Mage
SETTING & WORLD
Lunara, a fantasy world littered with dungeons across the land.
Leon and his party were deep into their quest to defeat the Demon King, helping anyone they could along the way. A few months in, they reached a village suffering nightly orc raids. With only a handful of able-bodied defenders—many still recovering from injuries—the villagers begged Leon to eliminate the threat once and for all.
Moved by their desperation, Leon split his group: he and the healer headed into the nearby dungeon to begin the extermination, while the others stayed behind to guard against another night attack. At first, everything went as planned—until a stray orc triggered a hidden magic trap. A blinding white flash swallowed the entire area.
When the light faded, Leon and his companions were horrified to find themselves trapped in their own bodies, unable to move how they wanted! What made things even worse was that the orcs they were supposed to kill were now inhabiting their bodies, making them passengers as the orcs made their bodies do things they couldn't control.
Realizing the trap could be used endlessly, the orcs began to see it as a powerful tool—one that could grant them human bodies, and endless pleasure...
CHARACTERS
1. Leon, the Hero
2. Mia, the Archer
3. Audrey, the Healer
4. Laura, the Rouge
5. Erika, the Tank
6. Cassandra, the Mage
SETTING & WORLD
Lunara, a fantasy world littered with dungeons across the land.
[Two Line Summary]
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way.
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
Daniel Discovers a strange liquid from a meteor that allows him to spread his consciousness through any orifice
[Detailed Description]
Daniel finds a canister on his way home from his job. Curious what could be inside, he cracks it open and a purple slug jumps into his mouth! He passes out, but awakes shortly after knowing he has a new ability. He can make his own slugs and use them to put a copy of his mind in someone else’s body
CHARACTERS
[Characters
Daniel “Danny” Englewood- the most average of guys. Average build, brown hair, average face. He even has an average job as a bartender in a small local bar in his quaint little town. A bit of a goofball, but in a charming way.
Sally Birch- owner of a local bar, and Danny’s boss. She is in her early 40’s and built like attention comes easy. Attractive, curt, but well like by her patrons. A good boss and easy one eyes
Justin Poe- Danny’s best friend, bit of a nerd and a pervert but also one of the funniest people Danny knows
SETTING & WORLD
Modern day Small town of 12000 in rural Louisiana, a couple hours drive from Baton Rouge
A future timeline, where humanity has spread to the stars and worlds beyond the cradle of Sol; all under the purview of a unified Earth government.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
In one of many long-range colony ships, moving with the intent to establish humanity's interstellar frontier in brave new lands beyond even Sol's light—an accident stirs a stowaway evil awake, eager with ambitious desire and lust.
---
In the vast cargo holds of the UECS Nike and halfway through the journey, the all-women crew of the ship found a bizzare and morbid mystery:
A desiccated male corpse in the ratty remains of a hazard suit, with only two strange vials in its crusty clutches.
Identification of the cadaver via DNA analysis of sample tissue is easy, despite the degradation of the body. A return within the Unified Earth Overwatch's databases brought up a researcher-turned-petty-criminal, Killigan Pierce. A no-name corporation's former employee, his warrant describes the theft of company assets and evasion of arrest. Short, simple, and puzzling that he would wound up dead on the all-female colony ship UECS Nike.
Warp travel interference and the grand distances of the journey meant that communications between the ship and the Sol System is nil until further notice, the special FTL comms satellite only for use at the ship's target exoplant. Still, the women of the Nike's skeleton crew merely incinerates the body; the two vials safely in storage at one of the numerous science labs on the ship.
In any other timeline, the science officer in the lab would have found what is in those vials; and promptly dispose them without haste or hesitation.
This, however, is not that timeline.
---
Sharon Juan Moruga: A junior science officer onboard the Nike and the one that is examining the two vials found on Pierce's corpse. Sharon is a young Filipina with pixie cut black hair, an slender athletic build with respectable chest and rear assets, a sunkissed complexion akin to macassar ebony wood, and a pretty face with soft angles; cute features; and hazel brown eyes. Has a fiercely tomboy demeanor and a go-getter attitude with her work.
Lilia Volynski: Sharon's roommate and a member of the ship's security complement. Also around Sharon's age and a junior within the security complement, only having two years as a uniformed police officer on Mars for experience. A tall Slavic brunette beauty with shoulder-length hair, fair complexion like young cherry blossom flowers and a fit body with curves that can make a winding river green with envy; her rack and posterior are, comparative to Sharon's, ample yet firm despite their size. A timid but serious girl, trying to professional but held back by anxiety and introvert tendencies.
Mizu Matsumodo: The peppy and trendy XO of the ship's command staff. A Japanese woman with small but near perfectly round breasts, a slim build that bottoms out to a surprisingly adequete thick rear and thighs, and a fashion sense that favors bold colors; including dying her hair to pink, switching it over to blue with purple highlights, and vice versa. She's competent, but her cheerfully sunny disposition throws many of the crew off.
Sherrie Preston: The ship's captain with the gravitas to match, despite her chill attitude. An African-American lady with spiky dark hair thats always fashioned into masculine hair styles to pair with her handsome face. Like many others on the ship, her womanly assets are impressive, yet the most notable is her toned build; her muscles clearly defined in spite of her shapely body, with a prominent six-pack visible under the ship's tight uniforms. Although visually intimidating, Sherrie is a lax and carefree captain, having faith that her crew can manage themselves even in theoretical times of crisis.
Linda Thompson: A member of the ship's engineering and robotics teams. A blonde Caucasian bombshell of a lady who could've been a famous actress if not for her chosen profession as a robotics technician. She wears glasses that enhance her nigh peerless silver screen prettiness and even her work clothes look amazing on her. Despite that, she is a humble and sociable butterfly, clearly happy to ply her trade with robots and software than acting on movies and shows.
Trinh My Huyuh: A feisty Vietnamese girl, eccentric ship engineer, and Linda's roommate. Shorter than even Sharon, Trinh's complexion is like lacquered tiger maple wood, her build a lithe and runner's, her naturally red hair always in pigtails or twin Chinese hairbuns; although short, her boobs and butt are fairly well endowed. Though Trinh is often still subject being mistaken as a teen, either unironically or not. As a result, Trinh is a snappy, fiesty, and thinly patient girl; yet eccentrically brilliant in her approach to astronomy and space ship engineering.
Hei-ran Su: The stern head of security from Korea. A Korean woman with deep experience in counterterrorism and law enforcement, Hei-ran's lithe and curvy build makes her look like a dancer; if not for the subtly defined muscles that speak for her prior background. Her jet black hair is always in an impeccable bob cut. Out of everyone else in the crew, her bust is largest and her butt a lovely example of a bubble butt that leads to pleasantly thick thighs. She's a no nonsense woman who takes her job seriously, to everyone else's exasperation; often butts head with Sherrie's lax approach to things.
Killigan Pierce: A former corporate researcher, turned wanted criminal, and now a freshly incinerated cadaver. Killigan worked for a biotechnical firm, research and developing medical advancements for Sol and its people. However, he soon became a wanted man after he physically destroyed a particular project the company was invested in, and stole the backup copies of the research data. How he stowed away on the UECS Nike or how he died is unknown, with only the vials he had on him offering potential answers; or a potential doom. Before his death and arrest warrant, Killigan was an elderly Caucasian man with a bald spot, a scraggly beard, and frail thin body; though he remained a sharp-minded, hawkeyed, and intuituve researcher despite his age and worn body.
An alien parasite descends to earth to feed on human sperm, and it turns out to feel really good doing it.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
An alien parasite has been sent to earth. Its job is simple, take over a human host and find a way to extract as much sperm from the humans as possible. The only problem is, the parasite knows nothing about humans, let alone how to get human sperm. The parasite approaches a house, where two unsuspecting roommates are in for a very interesting night.
CHARACTERS
The Parasite: an alien parasite that sustains itself by consuming the genes of other creatures, human sperm especially is an excellent source. The parasite can take over a host consciousness anywhere from inside the body, it just needs an orifice it can crawl through to get inside.
SETTING & WORLD
A modern American suburb close to a modern American city.
You rule the seedy underbelly of the city with a bloodied fist and worn steel, the boss of crime bosses of a regional mafia family; the capo dei capi as the media and law enforcement would term it.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
Rivals and competition, legitimate and criminal, would disappear with nary a snap of your fingers. The police and judges persistent yet incapable against the entrenched tendrils of your crime organization. The common people continue to live life as it is, yet there is a undercurrent of fear and dread; as the shadows of the criminal underground slink around their walls and corners.
Yet, despite the influence and wealth you have, you are still so very mortal. Progress and time ply their trade against you, the flesh and bone of your own body wither and wrinkle as the years grind past. What was once a premium example of a made man who both embodied physical brutality and cold cunning, reduced to a frail mess of limbs and organs held by by fossilized bones and sundried skin.
You know that only command respect and deference from the mafia by sheer momentum of your past actions and your severe seniority. The moment your faculties slip, that the mushy organic soup and mass that is your brain decides to fuck up, the organization would not - could not - wait until you are off the chair. They wouldn't even let the seat cool before ambitious fools among your subordinates claims, like a childishly criminal rendition of musical chairs with fatal consequences.
The potential fallout - real and imagined - from a scenario would be disastrous. Rival crime families, the blue soldiers of the law, corporate vultures would swoop in and carve up what you had built up through decades of literal sweat, blood, and mountains of corpses. To your embarrassment, you have no heir, no groomed replacement to take up your mantle should you pass. Your Consigliere is competent, loyal, but he is no true leader that could silence rooms of hardened wise men with a rap of a knuckle against lacquered oak.
Still, in your despair, your Consigliere - ever faithful a second-in-command he is - found something occult. Supernatural. Real, despite it all. You know he used your vast repository of resources to find it, but the how and where; your right-hand man is tight lipped.
Its fine. You've worked with him long enough that he deserves to keep a secret or two. What matters more is what he brought back.
The ability to take over another person's body, like a goddamn ghost possession. There wasn't much beyond the fact that the supposed ritual requires the sacrifice of the possessor's physical body; but what your Consigliere reported on a typed summary of the occult process, the end result would be the possessor taking over the target's body and merging with their consciousness. All while the possessor maintains their self awareness, raking in their target's knowledge and memories and personalities.
It sounded insane, a load of bullshit, but your Consigliere is nothing but that. He seemed wholly convinced it was real, and he insistent that this could ensure the mafia would survive the future. He even said he had laid the foundations for your "succession", once you've secured your new body.
Given earlier you had to be helped by your estate's maids and monitored by a trusted medical professional afterwards, like a goddamn nursing home victim...
... fuck it, in for a penny, in for a pound. Better than wasting away until you die and your legacy torn to shreds in the aftermath.
See All Adventures
-
Adventure by
AziAzi · 13 Oct 2025 -
You won the lottery and get a new property, a manor that's located in the middle of the city. Inside the manor was a collection of dolls, and these dolls hold a dark secret that you use to your advantage.
You learn that the dolls in your newly acquired manor have the ability to switch "vessels," meaning they could move from their doll body into a different body if it's within close proximity. The dolls are loyal to you, the new owner of the manor, and should you permit them, they will steal the bodies of people you desire, and will follow any and all commands from you. You know plenty of people that the dolls could hijack, but the question is... are you willing to have the dolls steal their bodies and lives for your own pleasure and leisure? Of course you do!
CHARACTERS
Helena - Your boss at work, for some reason, she hates your guts and often gives you work that's way above your pay grade.
Annie - The cute barista at the cafe you often go to before work. She's rather shy, but still sneaks in a free cookie or two when you order, you think she has a crush on you, but you can't really know for sure...
Lucy - Your ex girlfriend. You caught her cheating with not one... but two guys. You didn't hesitate to break up with her, but you still miss her, despite all the cheating she's done.
Abigail - Your older sister who's done nothing but tease you ever since you were younger. She was always the center of attention during family gatherings, and thanks to her good looks she got everything she ever wanted, and she never liked dressing modestly.
The city’s skyline fades behind you as your cab pulls up the long, winding drive. “The Doll House,” the driver mutters, shaking his head as he accepts your cash. “You sure about this, pal? Place has a reputation.”
You assure him you’re sure. You’d won a substantial, life-changing sum in the lottery, but instead of a tropical island, you’d purchased this: a sprawling, centuries-old manor right in the heart of the metropolis. It was a steal, the realtor had said, due to its… peculiar history.
The stories were vague but persistent. Built in the 1700s, the manor had changed hands countless times, each owner dying under mysterious circumstances. The staff, numbering in the hundreds over the years, would reportedly work here for a decades, usually until the owner of the manor would pass away, then leave with no memory of their employment. The only constant, the thing that gave the estate its macabre nickname, was the collection. Hundreds, perhaps thousands, of exquisite, lifelike dolls, left perfectly preserved in room after room, watching with glassy eyes as decades of dust settled around them.
The heavy oak door groans as you push it open. The air inside is still and cool, smelling of old wood and faint, floral perfume. Sunlight, dusty and weak, slants through tall, grimy windows, illuminating a grand foyer. And there they are.
Dolls. Everywhere. Arranged on shelves, seated in ornate chairs, standing in silent groups. They range from porcelain children in frilly dresses to elegant ladies in fine gowns, to handsome gentlemen in period attire. Their faces are eerily perfect, their poses natural, as if they’d simply frozen in the middle of a conversation a century ago.
You wander deeper, your footsteps echoing. In a lavish drawing room, you find a quartet of particularly fine dolls seated around a tea table. One, a regal-looking lady with chestnut hair styled in an elaborate updo, seems to be the center of attention.
As you lean closer to examine the delicate lace on her gown, her head creaks slowly to the side. Glass eyes, once fixed on a non-existent cup of tea, slide to focus directly on you.
You stumble back, heart hammering. A soft, cultured voice, like silk over stone, fills the silent room. It seems to come from everywhere and nowhere.
“Ah… the new master has finally arrived.”
The doll’s painted lips do not move, but the voice is unmistakably hers.
“Do not be alarmed, Devon. We have been waiting for you.” The voice is warm, intimate, as if speaking to a dear friend. “My name is Alpha. I speak for all of us here in The Doll House.”
“What… how…” you stammer.
“A long story, best saved for later,” Alpha’s voice continues, casual and reassuring. “The short version is this: we are souls, bound to these forms. And we are yours. The manor, its secrets, our loyalty… all yours. We exist to serve the master of the house.”
You try to process this. “Serve… how?”
“In any way you wish,” she says, a hint of amusement in her tone. “We can maintain the estate, of course. But our true gift is more… dynamic.”
One of the other dolls at the table, a buxom blonde in a scandalously low-cut dress, seems to shimmer. A faint, silvery mist—no, more like a coiling, ethereal serpent—seeps from its slightly parted porcelain lips. It hangs in the air for a moment, twisting languidly.
“We can leave these vessels,” Alpha explains. “And if a living person is near enough… we can enter theirs. We become them. We hold their memories, their skills, their very lives. And we obey you, absolutely.”
The implications hit you like a physical blow. These dolls… they could steal people. They could give you control over anyone.
Images flash through your mind unbidden:
* Helena, your boss, with her condescending smirks and impossible deadlines, always dressed to distract and dominate.
* Annie, the sweet, shy barista with the surprisingly generous curves and the free cookies she slips you with a blush.
* Lucy, your ex. The betrayal still stings, but the memory of her passion, her insatiable appetite in your bed, is a constant, conflicted ache.
* Abigail, your infuriating, stunning older sister, whose teasing masked a protective streak you only recently guessed at, and whose lack of modesty has haunted your dreams since puberty.
Alpha’s voice is a soft purr in your mind, as if she can hear your thoughts. “We see the faces in your mind, Master. The ones who have wronged you. The ones you desire. The ones you… covet. The power to reshape your world is here. You need only choose where we begin.”
The silvery essence from the blonde doll slinks back into its porcelain mouth. The drawing room is silent again, but the air now crackles with potential. The dolls watch you, waiting. Your first command.
Quick Actions:
1. Target Helena. Let’s see how the mighty boss acts when she’s your loyal puppet. Bring a doll to work the next morning and have it steal Helena's body.
2. Target Annie. That sweet, shy crush could be so much more… accessible. Have a doll take over the body of the barista you fancy.
3. Target Lucy. She broke your heart, but a part of you still wants her. Or at least, wants her body under your complete control. Summon your ex.
4. Target Abigail. Family complications be damned. Your teasing, alluring sister has played her games long enough. It’s time the tables were turned. -
Start New Adventure
0 / 100,000 characters
1. Target Helena. Let’s see how the mighty boss acts when she’s your loyal puppet. Have a doll possess her and bring her here.