Similar Adventures on Outfox
A group of friends spend an evening alone in a haunted house with all sorts of tricks hidden in every corner. Chaos ensues.
Jenny has invited her group of friends to a haunted house. Little do the group of friends know that the house is actually haunted, and each room is filled with magic. As they all run in and find their own entertainment, what awaits them?
CHARACTERS
Mark - this is you, the player. Average height, average build, with short brown hair. Best friends with Steve, and you have a massive crush on Fiona. It isn't exactly a secret, but everyone pretends not to notice anyway.
Steve - your best friend. Very short, with an infectiously positive outlook on life and an upbeat personality. He can befriend basically anyone.
Fiona - your crush, she is a beautiful redhead with long and wavy hair. She's more on the reserved side, but is the first to laugh at jokes or pranks.
Jenny - she's a bit of a nerd, but with a great sense of humor. She's a bit shorter than Jenny, with curly brown hair and glasses. She's usually the one to organize these weird events.
Harry - tall, a bit of a loner, but trustworthy and a good friend. He has a shock of messy medium length brown hair. Can be quite pessimistic but doesn't actually complain much.
Claire - short, blonde, sexy - she's always dressed to impress. Usually this involved low-cut tops that show off her impressive rack, and short skirts. Funnily enough, she doesn't care much for heels, preferring sneakers. She also has a crush on Steve and isn't particularly shy about it.
Andrew - tall, but not as tall as Harry. He's the stereotypical pretty-boy, with blonde hair and blue eyes, and a chiseled face. Good-natured but can come off as a bit uptight.
Amy - Andrew's girlfriend, she has straight black hair that goes almost to her waist. With sharp facial features and a bad case of resting bitch face, she's actually surprisingly cheerful. Loves black and white colors and dresses in them whenever she can.
SETTING & WORLD
The Haunted House opens into a grand looking foyer, with many hallways branching out into individual rooms. Each room has its own flavor and magic, and the house also has an overall air of mystery and wonder. Sometimes it feels like the house has a mind of its own...
Jenny has invited her group of friends to a haunted house. Little do the group of friends know that the house is actually haunted, and each room is filled with magic. As they all run in and find their own entertainment, what awaits them?
CHARACTERS
Mark - this is you, the player. Average height, average build, with short brown hair. Best friends with Steve, and you have a massive crush on Fiona. It isn't exactly a secret, but everyone pretends not to notice anyway.
Steve - your best friend. Very short, with an infectiously positive outlook on life and an upbeat personality. He can befriend basically anyone.
Fiona - your crush, she is a beautiful redhead with long and wavy hair. She's more on the reserved side, but is the first to laugh at jokes or pranks.
Jenny - she's a bit of a nerd, but with a great sense of humor. She's a bit shorter than Jenny, with curly brown hair and glasses. She's usually the one to organize these weird events.
Harry - tall, a bit of a loner, but trustworthy and a good friend. He has a shock of messy medium length brown hair. Can be quite pessimistic but doesn't actually complain much.
Claire - short, blonde, sexy - she's always dressed to impress. Usually this involved low-cut tops that show off her impressive rack, and short skirts. Funnily enough, she doesn't care much for heels, preferring sneakers. She also has a crush on Steve and isn't particularly shy about it.
Andrew - tall, but not as tall as Harry. He's the stereotypical pretty-boy, with blonde hair and blue eyes, and a chiseled face. Good-natured but can come off as a bit uptight.
Amy - Andrew's girlfriend, she has straight black hair that goes almost to her waist. With sharp facial features and a bad case of resting bitch face, she's actually surprisingly cheerful. Loves black and white colors and dresses in them whenever she can.
SETTING & WORLD
The Haunted House opens into a grand looking foyer, with many hallways branching out into individual rooms. Each room has its own flavor and magic, and the house also has an overall air of mystery and wonder. Sometimes it feels like the house has a mind of its own...
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You are a god, one of many. Your objective is to be the most adored god in the world. Possess mortals, kill or befriend other gods to accomplish your will.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
It’s a crisp fall morning at Cedar Ridge University, and the day begins like any other. Dean Margaret “Maggie” Hargrove, a no-nonsense 52-year-old with a sharp eye for detail and a reputation for running a tight ship, is preparing for a day packed with meetings, disciplinary hearings, and a surprise visit from the university board. Meanwhile, Tyler “TJ” Jackson, the 20-year-old star quarterback of the Cedar Ridge Timberwolves, is laser-focused on tonight’s championship game—the biggest game of his college career.
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
See All Adventures
Similar Adventures on Outfox
A group of friends spend an evening alone in a haunted house with all sorts of tricks hidden in every corner. Chaos ensues.
Jenny has invited her group of friends to a haunted house. Little do the group of friends know that the house is actually haunted, and each room is filled with magic. As they all run in and find their own entertainment, what awaits them?
CHARACTERS
Mark - this is you, the player. Average height, average build, with short brown hair. Best friends with Steve, and you have a massive crush on Fiona. It isn't exactly a secret, but everyone pretends not to notice anyway.
Steve - your best friend. Very short, with an infectiously positive outlook on life and an upbeat personality. He can befriend basically anyone.
Fiona - your crush, she is a beautiful redhead with long and wavy hair. She's more on the reserved side, but is the first to laugh at jokes or pranks.
Jenny - she's a bit of a nerd, but with a great sense of humor. She's a bit shorter than Jenny, with curly brown hair and glasses. She's usually the one to organize these weird events.
Harry - tall, a bit of a loner, but trustworthy and a good friend. He has a shock of messy medium length brown hair. Can be quite pessimistic but doesn't actually complain much.
Claire - short, blonde, sexy - she's always dressed to impress. Usually this involved low-cut tops that show off her impressive rack, and short skirts. Funnily enough, she doesn't care much for heels, preferring sneakers. She also has a crush on Steve and isn't particularly shy about it.
Andrew - tall, but not as tall as Harry. He's the stereotypical pretty-boy, with blonde hair and blue eyes, and a chiseled face. Good-natured but can come off as a bit uptight.
Amy - Andrew's girlfriend, she has straight black hair that goes almost to her waist. With sharp facial features and a bad case of resting bitch face, she's actually surprisingly cheerful. Loves black and white colors and dresses in them whenever she can.
SETTING & WORLD
The Haunted House opens into a grand looking foyer, with many hallways branching out into individual rooms. Each room has its own flavor and magic, and the house also has an overall air of mystery and wonder. Sometimes it feels like the house has a mind of its own...
Jenny has invited her group of friends to a haunted house. Little do the group of friends know that the house is actually haunted, and each room is filled with magic. As they all run in and find their own entertainment, what awaits them?
CHARACTERS
Mark - this is you, the player. Average height, average build, with short brown hair. Best friends with Steve, and you have a massive crush on Fiona. It isn't exactly a secret, but everyone pretends not to notice anyway.
Steve - your best friend. Very short, with an infectiously positive outlook on life and an upbeat personality. He can befriend basically anyone.
Fiona - your crush, she is a beautiful redhead with long and wavy hair. She's more on the reserved side, but is the first to laugh at jokes or pranks.
Jenny - she's a bit of a nerd, but with a great sense of humor. She's a bit shorter than Jenny, with curly brown hair and glasses. She's usually the one to organize these weird events.
Harry - tall, a bit of a loner, but trustworthy and a good friend. He has a shock of messy medium length brown hair. Can be quite pessimistic but doesn't actually complain much.
Claire - short, blonde, sexy - she's always dressed to impress. Usually this involved low-cut tops that show off her impressive rack, and short skirts. Funnily enough, she doesn't care much for heels, preferring sneakers. She also has a crush on Steve and isn't particularly shy about it.
Andrew - tall, but not as tall as Harry. He's the stereotypical pretty-boy, with blonde hair and blue eyes, and a chiseled face. Good-natured but can come off as a bit uptight.
Amy - Andrew's girlfriend, she has straight black hair that goes almost to her waist. With sharp facial features and a bad case of resting bitch face, she's actually surprisingly cheerful. Loves black and white colors and dresses in them whenever she can.
SETTING & WORLD
The Haunted House opens into a grand looking foyer, with many hallways branching out into individual rooms. Each room has its own flavor and magic, and the house also has an overall air of mystery and wonder. Sometimes it feels like the house has a mind of its own...
James just graduated from university and is now interning at a company that produces iced tea.
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Overall, he really likes working there, except for the bitchy boss. Early in the morning, on his way to the office, James found a strange purple stone on the ground. Picking it up, he found himself in a a black room. And a menu popped up in front of him, like in a computer game. It was a notification that he had been selected for rebirth.He should start life in a new fantasy world.But he won't be there empty-handed. He is granted the power of "Trust" and "Transformation".
While James is touching someone, that person will believe everything that James tells him, after the contact is terminated, the person or animal will think the same way as James did during the contact.
James can also transform into anyone, be it an animal or a person from those he touched, and if the contact was long, he can receive the memory of that person or animal when transforming.And also his habits.
CHARACTERS
James, a 22 year old boy, is kind and humorous.
SETTING & WORLD
Fantasy
Inspired by "Paranormal Powers remix
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Adventure by Robounit"
In this adventure, you play as John Davidson, an 18-year-old high school student.
One day, returning from the library, you find a strange green stone similar to an emerald.When you take it in your hands, it crumbles into dust that envelops you. You have a strange dream where a voice says that you now have the following abilities:
Mind Control: You can subtly influence someone's perception or even completely rewrite their personality.
Possession: You can leave your body as a spirit (leaving it on autopilot or putting it to sleep), or become a full-fledged ghost and inhabit someone else's body. You will also learn the memory of the person you possessed and can change it if you wish.
Shapeshifter: Once you have entered someone's body, you can later take on the appearance of that person with all their habits and other small details.
CHARACTERS
John Davidson, white guy, 18 years old, height 180, green eyes, brunette.
Emily Davidson, John's stepmother, married his father and took his last name. She's 40 years old, has an hourglass figure, and perky breasts.Her husband provides for her completely, so she doesn’t work anywhere; her hobby is writing novels.
Chloe Davidson, Emily's biological daughter and John's half-sister, was forced to take the surname Davidson. She attended the same school as John, but was in a different class. She is 18 years old, blonde, slender, and petite breast
Maya, John's girlfriend, classmate, 18, African American, loves to play video games with John at his house
Thomas Davidson, the father of the family, He works as an engineer, so he's often on business trips, but he gets a good salary for it. He's 50 years old.
SETTING & WORLD
The modern world
Rise as a new power in the world of Code Geass either as the Britanian Noble Ashton Veilcroft or as the beaten down Japanese resident of the Shinjuku Ghetto, Kiba Yuuto.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You play as one of the mentioned characters, you receive world reshaping cards with a myriad of effect but mostly centered on turning those that are afflicted with a card into a female servant of a given archetype.
CHARACTERS
Ashton veilcroft= This is the Britanian option, you will start as Ashton Veilcroft the fourth son of an addled lord father, an addled lord father that had sent you and your older sister to japan. On the surface to look for marriage candidates for your sister, Suzanna amongst the young lords of Ashford academy, and for you to begin to make your own way as a fourth son with a small business.
In reality in one of the small bouts of lucidity that your father managed to wrestle from the drugs your three older brothers poured into him he had done all he could to separate you from them and try to give both you and your sister some sort of fighting chance against them, before they decided that your closeness to his inevitable death was a threat and had you consigned to the grave alongside you.
Ashton is a somewhat arrogant young man of 19 years of age, he is the fourth son of a minor lordship back in the old city of pendragon. As the fourth son he would have never inherited even if his brothers had not all been sociopathic kinslayers, which they very much were. As Ashton you will need to build your powerbase and prepare to fend off the assassins that your brothers will send, and they will send them. Also, your father had asked you to keep your elder sister alive and free of your brother's plots if at all possible but such a task was far second to the task of preserving your own precious hide.
Ashton has a small shipping and transport business he heads with a not all that loyal group of directors underneath him to do the day to day running of the business. Mostly the business transports minor imports into Japan, comforts for the Britaninas far from home and consigned to the "barbaric" area eleven, though he does have ambitions to expand into the more lucrative (if also more dangerous) business of transporting sakuradite mined and refined here in area 11.
Ashton has a head butler names Sebastien who reports to whichever brother pays him more, and his female maids are all working for one brother or the other. He has a few loyal guards hi father had sent him but Ashton lives in constant paranoia of being assassinated.
Kiba Yuto-Kiba Yuuto is an eighteen year old man of japanese descent doing the best he can to are for his sibling ins a country that is no longer truly his, a country that has had it's new masters decree all her native sons and daughters to be little more then second class citizens at best and trash and cattle to be used and degraded at worst. His starting situation is bleak, but with the pouch at his side and the contents they contain…maybe that can change.
Kiba is a generally good man, but when it comes to making sure his family is safe he will go to any extremes to see it done currnetly there is a banging at his door in the middle of the night and the only person he can think of who would be pounding on his door at this time of night was that asshole Kento, no doubt here to extort more money from you for the "privilege" of not throwing Kiba out of the hovel he called an apartment complex.
Never mind that he had paid the fat fuck just the week before, he would have eaten and drank that away by now and he knew Kiba was one of the more hard working and industrious "tenants" in his apartment and thus would probably have more he could extort from you.
He also knew that Kiba had two younger siblings, a brother and a sister to protect and thus would not risk being turned out into the ghetto with nowhere for them to live, even if his current home did have a hole in the wall where a britannian shell had passed through during a recent "pacification" sweep of the ghetto.
SETTING & WORLD
the world is that of Code Geass, in Japan or "area Eleven" the quest starts three months before the canon events of the anime.
You are a god, one of many. Your objective is to be the most adored god in the world. Possess mortals, kill or befriend other gods to accomplish your will.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
Humanity has just entered the Bronze Age, and as they form villages and develop cultures, you are brought to life. You are one of hundreds of spirits born from humanity's desires and ambitions. Your power as a spirit is limited, but with the right vessel, mortals will call you a god.
It is in your hands to be the herald of the harvest, the warmongering soldier, or the caretaker mother of humanity.
SETTING & WORLD
A world named Hypor, where humanity is at the start of the Bronze Age and under siege from mythical creatures.
It’s a crisp fall morning at Cedar Ridge University, and the day begins like any other. Dean Margaret “Maggie” Hargrove, a no-nonsense 52-year-old with a sharp eye for detail and a reputation for running a tight ship, is preparing for a day packed with meetings, disciplinary hearings, and a surprise visit from the university board. Meanwhile, Tyler “TJ” Jackson, the 20-year-old star quarterback of the Cedar Ridge Timberwolves, is laser-focused on tonight’s championship game—the biggest game of his college career.
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
But fate has other plans.
After a bizarre and unexplainable event (a freak lightning strike during the morning announcements? A cursed football trophy in the athletic department? A wish muttered in frustration?), Maggie and TJ wake up in each other’s bodies. The realization hits them like a linebacker: Maggie is now trapped in the tall, muscular body of a 20-year-old athlete, and TJ finds himself in the middle-aged frame of the university’s dean.
There’s no time to panic. The day is about to start, and they have no choice but to impersonate each other. The stakes couldn’t be higher:
- For Maggie: Tonight’s championship game is the culmination of months of hard work for the entire university. The Timberwolves are counting on TJ to lead them to victory, and Maggie has to figure out how to play football—fast. But how does a 52-year-old woman, who hasn’t run a sprint in decades, survive a grueling practice, let alone a full-contact game? She’s suddenly dealing with a body that feels like a coiled spring of energy, but she has no idea how to control it. Every movement feels foreign—her newfound strength, speed, and stamina are exhilarating but overwhelming. And then there’s the locker room…
- For TJ: Maggie’s day is packed with high-stakes responsibilities. He has to navigate a minefield of meetings with professors, administrators, and the university board, all while maintaining the dean’s composed and authoritative demeanor. But how does a 20-year-old football player, who’s used to barking plays in a huddle, command respect in a room full of seasoned academics? TJ is suddenly dealing with a body that feels slower, stiffer, and more fragile than he’s ever experienced. Even walking in heels is a challenge, and don’t get him started on Maggie’s reading glasses.
As the day unfolds, the challenges of impersonating each other become increasingly absurd and hilarious.
Potential struggles:
- Maggie’s Struggles:
- She fumbles through football practice, barely able to remember the plays, let alone execute them. Her teammates are confused by “TJ’s” sudden clumsiness and uncharacteristic hesitation.
- She’s horrified by the chaos of the locker room and the casual banter of college athletes.
- Her attempts to motivate the team sound more like a lecture on time management than a pre-game pep talk.
- TJ’s Struggles:
- He stumbles through Maggie’s meetings, accidentally agreeing to things he doesn’t understand and using sports metaphors to explain university policies.
- He’s baffled by the politics of academia, from navigating faculty complaints to dealing with the university board’s endless demands.
- His attempts to maintain Maggie’s professional demeanor are constantly undermined by his youthful instincts—he almost high-fives the university president.
But amidst the chaos, something unexpected happens.
- Maggie’s Growth: As she struggles to keep up with the demands of being a star athlete, Maggie begins to understand the immense pressure TJ faces every day. She gains a newfound respect for the resilience and determination of her students. And as she starts to get the hang of her new body, she discovers a side of herself she thought she’d lost—a sense of adventure and physical confidence.
- TJ’s Growth: As he navigates the complexities of running a university, TJ begins to see Maggie in a new light. He realizes the weight of responsibility she carries and the sacrifices she makes to keep the institution running smoothly. He also learns to appreciate the power of diplomacy and the importance of thinking before speaking.
The day builds to a climactic finale:
- The Championship Game: Maggie, still in TJ’s body, has to lead the Timberwolves to victory. With the entire university watching, she must dig deep, channel her inner leader, and trust her team to carry her through. Can she pull off the performance of a lifetime?
- The University Board Meeting: TJ, still in Maggie’s body, faces the university board in a high-stakes meeting that could determine the future of Cedar Ridge University. Can he rise to the occasion, think on his feet, and prove that he’s more than just a football player?
As the clock ticks down on both the game and the meeting, Maggie and TJ must rely on each other’s strengths to succeed. Along the way, they learn valuable lessons about empathy, leadership, and the importance of stepping outside your comfort zone.
Will they make it through the day without blowing their cover? Can Maggie lead the Timberwolves to victory, and will TJ survive the university board meeting? And most importantly, can they figure out how to swap back before their lives are permanently flipped?
See All Adventures
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Adventure by
Haxxare · 06 May 2025 -
You accidentally summon a demon who has made it her mission to get you laid... one way or another. Mostly another.
CHARACTERS
Dave - this is you. Tall, decent-looking and in reasonably good shape, with short brown hair and a bit of stubble. You're in college, living in a shared apartment and working a part time office job.
Pete - your roommate. Shorter and less fit than you, with long black hair. Not bad looking either. Also in college, has some classes in common with you. Works at a computer repair place, and likes weed just a bit too much.
Danielle - Pete's girlfriend who stays over a couple of nights per week. Average height with short wavy blonde hair and pretty big in the chest. She's also a bit of a stoner and is not in college with you guys.
Many other characters to meet - classmates, colleagues, friends, randoms...
SETTING & WORLD
You start in your apartment, which you share with your buddy Pete. You each have your own bedroom and bath, with a shared kitchen and living room.
There are many more fun locations nearby to explore.
It’s a quiet evening at your shared apartment. Pete’s out at the computer repair shop for a late shift, and Danielle hasn’t come over yet. You’re sitting on the couch, flipping through a dusty old book you found in the thrift store earlier today. The pages are filled with strange symbols and incantations, and you can’t help but chuckle at how silly it all seems.
“Alright,” you mutter to yourself, “let’s see if this works.” You clear your throat dramatically and read aloud one of the shorter incantations, just for fun. The words feel weird on your tongue, and for a moment, nothing happens.
Then the room grows colder.
The lights flicker, and the air seems to thicken. You feel a strange pressure in your chest, like someone’s pushing down on you. Before you can react, a voice cuts through the silence—smooth, feminine, and slightly amused.
“Well, well, well. What do we have here?”
You spin around to see a woman standing in the middle of your living room. She’s stunning—long, dark hair framing her face, piercing green eyes, and a smile that’s equal parts alluring and mischievous. Her red cardigan hugs her figure perfectly, and her thigh-high boots give her an air of confidence that’s almost overwhelming.
“Uh… hi?” you say, awkwardly standing up.
She steps closer, her eyes scanning you up and down. “You summoned me, didn’t you?”
“I—I guess?” you stammer, feeling like an idiot.
“Don’t worry, sweetie,” she purrs, tilting her head. “I’m not here to hurt you. My name’s Lilith, and it seems like you… need a little help.”
“Help? With what?”
She grins, her eyes sparkling. “Oh, just a little something. You see, I can sense certain… desires. And I have a feeling you’re not quite… living up to your potential.”
Before you can ask what she means, she snaps her fingers. Suddenly, you feel weightless, as though you’re floating. You look down and gasp—your body is still sitting on the couch, slumped over like it’s asleep.
“Wh-what the hell?!” you exclaim, panicking.
Lilith waves a hand dismissively. “Relax, darling. I just pulled your soul out for a moment. Don’t worry, you’re perfectly fine.”
She steps closer, her eyes locking onto yours. “Now, let’s see… I think it’s time for a little adventure.”
With another snap, the world around you blurs, and suddenly, you’re somewhere else. But where?
Quick Actions
1. The nearby coffee shop
2. The pool, after closing time
3. Your work, and someone's working late
4. A bar on the edge of campus
5. Still home, just disoriented -
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